rockman wrote:Could easily be one of the best mods here just please fix the stutter in some rooms especially when there are leaf (from 120 fps to below 50) and some of the anomaly are plain busted like those wind things that makes you spin infinitely since there is no counter play as moving in any direction seems impossible.
Ghost- wrote:One thing I've noticed for the weapons, are they already upgraded? I remember having to upgrade the shotgun but it already has the magazine and bayonet. I think I preferred the old revolver held with two hands as well, the gunslinger hold over the hammer is kind of goofy looking for a primary fire; not really how I'd envision a stalker using one
SLON wrote:Seeing randomly scattered decorations is still ridiculous (sometimes very). It would be logical if they would be tied to specific floor textures, as in BD.
-Ghost- wrote:Yeah, that's actually probably the best workaround for any remaining decorate issues, just let most of them be breakable or maybe they can "break" into a small state that lets you clip through them, like a full tree turning into a stump you can just pass through. It'd also just look cool during the fights to see environmental damage.
Doctrine Gamer wrote:-Ghost- wrote:Yeah, that's actually probably the best workaround for any remaining decorate issues, just let most of them be breakable or maybe they can "break" into a small state that lets you clip through them, like a full tree turning into a stump you can just pass through. It'd also just look cool during the fights to see environmental damage.
I understand your irony but I don't actually handle creating mods.
Whether breaking objects can cause another problem I didn't know.
I tried to make a suggestion so as not to sound arrogant due to my bad English.
Because the author is the owner of the mod, I couldn't come here and require him to put or something.
I just gave a suggestion [1] but apparently it was wrong due to my lack of knowledge because breakable objects are also a problem. (noob)
So to anyone else who is offended that I told them to break the objects, my sincere apologies as it was not my intention.
Same goes for the mud issue, I just gave a suggestion [2], I'm not forcing or telling thugsta to do it just for my own good.
It is worth highlighting because the fact gave suggestions to turn off walking slow in the mud can come to annoy.
Doctrine Gamer wrote:-Ghost- wrote:Yeah, that's actually probably the best workaround for any remaining decorate issues, just let most of them be breakable or maybe they can "break" into a small state that lets you clip through them, like a full tree turning into a stump you can just pass through. It'd also just look cool during the fights to see environmental damage.
I understand your irony but I don't actually handle creating mods.
Whether breaking objects can cause another problem I didn't know.
I tried to make a suggestion so as not to sound arrogant due to my bad English.
Because the author is the owner of the mod, I couldn't come here and require him to put or something.
I just gave a suggestion [1] but apparently it was wrong due to my lack of knowledge because breakable objects are also a problem. (noob)
So to anyone else who is offended that I told them to break the objects, my sincere apologies as it was not my intention.
Same goes for the mud issue, I just gave a suggestion [2], I'm not forcing or telling thugsta to do it just for my own good.
It is worth highlighting because the fact gave suggestions to turn off walking slow in the mud can come to annoy.
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