1) Balance.
Even if i am setting up minimal difficulty, there is too hard to get a way in some maps. There is needs to be a balancing shenanigans for that. I mean, there is already higher difficulties for those who loves "Misery" mod for "S.T.A.L.K.E.R.: Call Of Pripyat" or something... I can suggest you to set up damage factors. Also, if you are using "Ashes 2063" weapon pack as module, then you might want to update it. It was updated few days ago and restored 9mm pistol, if I am right.
2) Random Decorations.
There is nothing bad about idea, but realization is kinda wrong, just because there is a large amount of them are spawning just in the structural void. Player can't get there w/o noclipping and, oh boy, there is just too much of "living" actors that can beat up any performance even on my not potatoe, but beef PC... Entire logic must be rewritten, 'cause not only spawning in "out of bounds" area, but also logic itself seems very strange with trees on the iron floors, lamps inside of crucial tight hallways and etc.

3) Lighting Overhaul.
Again, idea is good, but on the deal this is a huge mess. Take MAP32 of "Doom2.WAD" as example. This amount of dynlights can almost kill anyone's PC, for sure. I don't know, which exact module cause this, but (at least) you can look up for "Relighting Doom" from user Hey_Doomer. This is a nice example, how nice atmosphere can be obtained w/o big performance loss. As alternative, you can find a very good & talented programmer, so they can try to optimize your code.
