You hear playing over the radio that a wormhole opened up after one of the major blowouts in the vicinity that leads to new places beyond the imagination. Lots have already gone in to explore facilities, ruins, jungles, cities... just worlds upon worlds. You heard all the stories so you think to try your luck too. You head to your hidden stash spot and collect what you have placed being your trusty gun, a shot up broken down armor, bandages and a pair of night vision glasses with a chemical protection suit. Oh and a flashlight that you almost forget. You head for the wormhole as quick as can be.
+Atmospheric ambience like distant screams, gunfire, wind, thunder and radios based off stalker/others.
+Atmospheric visuals things like radiation gas, clouds, fog, lights, display/world-fx
+Artifacts, they come in colors to help you know from a far what they are, they will help you in battles. Scavenge them
+Anomalies , use your bolts to counter these and erase them for ease of travels. Can hurt you and them.
+Blood loss, random attacks might make you bleed. You'll need either a bandage or medical gel to stop the bleeding and heal. Other healing gear is just for your wounds, they range from different capabilities so use them in the right situations.
+Weight system. So Inventory management is needed as you got limited space, pick up and throw things based on your situation, some items are weightless.
+A flashlight that you can tune to see more around you or further in front. Has dynamic lighting, creates shadows etc. Random chance for your flashlight to be stuck on/off for the map and has options if it's detected by enemies too.
+Rogue spawns to make places feel more alive with gear drops, guns, items etc. some decorations also to rid maps of the emptiness feeling.
+Weapon upgrades via toolboxes scattered around.
+Extended Arsenal. Such as a Quick Knife, Grenades, Crowbars (find the other crowbar for a small easter egg message), and last a Punch if all else fails.
+Human Hostages roam around. so watch your fire and don't shoot or you'll will pay the price killing these valuable friends. So find them and send them home.
+New Monsters/Creatures, some i will tell you about others will be a surprise...the Bloodsucker:- Can be invisible and pop out at any moment from anywhere, Zombies:- Best bash these guys with your crowbar, Boars:- These annoying guys want to chew your ankles, so kill him and eat him instead.
+New Door Mechanics. They now open faster and stay open, you can close them by using them again.
+Tactical Enemies. They are harder and smarter now. They can also open doors/walls too. Some can even get annoyed and others can howl causing you/environment to shake
+Get a Grip. You can now climb reachable ledges or even grip walls for a limited time. This can be abused so it's up to you if you want to break levels/map.
+New difficulties. 3 are the standard Easy/Normal/Hard while the other 4 are tactical based where you need to plan your attacks, find and peek/shoot from cover, use meds or get shredded. (Extremely hard difficulty some of these are so be warned, if you like stalker misery mod you'll love this. (*Best played and recommended with the divider mod addon*)
+New blood styled after a hybrid of Duke 3D and Brutal v20 Blood
+Randomized bullet hole decal effects can now be seen
+New Armors. There is new a chance to find armors scavenged from anywhere of all sorts and styles with different protection quality. They will add to whatever armor you have on.
+Power Glove. With this you can now grab basically everything now and move it aside or set up barrels to be in position for a chain explosion, creating your own cover, grab items to move them closer if you'll be in need of it soon. The possibilities are endless.
+Load-Out Classes. Select to play as different character's which have their own load-outs/starting gear.
+Searchable. You can search the selection of dead for stash they might have.
+Food. Animals can now be killed and carved into edible food for health.
+Lost Objectives. An extra dynamic element has been added that alternates the loop of the game a little. You must find the Lost Artifact to be able to kill the one who possess the Demonic Emerald, without it you shall never return home but be warned of their new power.
Based on v5
Spoiler: OLD Preview
Thanks go out to
Vostyok and co, Nash, m8f, Hey Doomer, Marisa, Sangelothi, Blackmore1014, Caligari87, RastaManGames, CaptainNurbles, XLightningStormL, The Philosopher, HorrormovieRei, dodopod, JPLeBreton, BrettBotTheCryonaut, DenisBelmondo, jpalomo, chronoteeth (voice actor), iamthemithras2, DecemberMan
- I am sure i missed people from memory to thank so please let me know
Spoiler: CHANGELOGI created this mashup texture pack that turned out quite well for this mod. It is a mix of Doom3/Duke3D/Doom64, it gives a good atmosphere that this could be places now. I made it separate from the main just in case you want to use it with something else or a different texture pack entirely. Shout-outs goes to all of them talented people.
https://www.mediafire.com/file/4ppifvse ... P.pk3/file