LossForWords wrote:Might be an issue with the mappack itself, since it seems to use custom weapons.
LossForWords wrote:I think that's the pack's custom assets clashing with the mod.
Anyways, shouldn't be much of a problem, maybe it can be patched.
LossForWords wrote:I have no idea what the key glitch is, but this should fix the machinegun spawns.
Load after WolfenDoom and before DJ.
MrRumbleRoses wrote:LossForWords wrote:I have no idea what the key glitch is, but this should fix the machinegun spawns.
Load after WolfenDoom and before DJ.
well on the 1 hand it does work with the weapons the SS guards drop. but there's still the key problem. cause a lot of the levels within the mod. combined with this gameplay mod. it seems like the keys are replaced with something else thus locking you out of progress. like i played only the 1st 2 levels of the original missions. before i ran into the trouble of not getting any keys to use on locked doors. hell even the bosses who drop keys upon death usually don't do it
LossForWords wrote:MrRumbleRoses wrote:LossForWords wrote:I have no idea what the key glitch is, but this should fix the machinegun spawns.
Load after WolfenDoom and before DJ.
well on the 1 hand it does work with the weapons the SS guards drop. but there's still the key problem. cause a lot of the levels within the mod. combined with this gameplay mod. it seems like the keys are replaced with something else thus locking you out of progress. like i played only the 1st 2 levels of the original missions. before i ran into the trouble of not getting any keys to use on locked doors. hell even the bosses who drop keys upon death usually don't do it
Unfortunately, i have no idea how to fix this. The way WolfenDoom does the key/chaingun spawn thing can't be fixed by just a patch, i believe.
LossForWords wrote:If nothing works, Operation Arctic Wolf + Bratwurst/Kriegsland Monsters for that Harley vs the Reich experience.
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