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Lo Wang Companion Mod [Updated]

Posted: Mon Jan 17, 2022 1:00 am
by NeenerWiener
Screenshot1.png


Finally, the Shadow Warrior himself, the final one of the Build Trinity, Lo Wang is here to help you beat all the baddies that get in your way. 8-)

I wanted to finish off the Build Trinity and have all 3, Duke, Caleb, and Lo Wang, to help you fight whatever so I got to work when I finished my Duke Nukem mod.

Lo Wang has his entire arsenal at his disposal sans the circling flames, yes that also means he has his famous Nuke. I tried to keep Wang as balanced as I can get him but he still will likely be a very powerful ally.

Hope you enjoy some Wang! 8-)

Download [Updated]: https://www.mediafire.com/file/j9e0u02dv6b2mmz/FriendWangV2.pk3/file

I also wanted to include this I couldn't decide if I should have LoWang's more infamous quotes regarding his Nuke, you know the ones, in the mod or not since it could bother some people, so I decided to have it as an optional addon for those who do not mind it

Download: https://www.mediafire.com/file/3tcaggp132s2x9e/LoWangNQ.wad/file

Changes for 2nd version:
[spoiler]Tidy'd up the taunt code for my own sake lol

A consistent issue I was having with Wang's Nuke is that due to the long start up time, we'd usually be finished fighting and he would still be charging his nuke and fire it at nothing. So I I made it that if there's no enemies in sight he'll get out of his Nuke charge but any time he wants to use his rocket, he'll go back to his Nuke and go back to where he was when charging it, keeping it more relevant in fights.

I made it so the LoWang clone will disappear after a certain period of time, to avoid having a bunch of clone Wangs just wandering the map after the fight is over.

I also changed up his chasing a little so that if there's no enemies in sight, he'll follow you more directly, he'll go back to his standard chasing as soon as he sees some enemies and go back to following you once there's no enemies. (This one is an experiment, so far it seems fine, if there's issues I'd like to know.)

I also made it where you can change the chance of Wang taunting after a kill, if you want him to talk all the time or just shut up. Lol

I gave LoWang some immunity to other companion mods' damages in case you want to run him with said mods, so they won't kill him.[/spoiler]

Here's my other Companion mods if you wanna give them a try as well.
Spoiler:

Re: Lo Wang Companion Mod

Posted: Mon Jan 17, 2022 7:25 am
by dawnbreez
Just outta curiosity, what weaponmod is that in the first screenshot?

Re: Lo Wang Companion Mod

Posted: Mon Jan 17, 2022 7:33 am
by openroadracer
dawnbreez wrote:Just outta curiosity, what weaponmod is that in the first screenshot?
Naku-Naru, I believe.

Re: Lo Wang Companion Mod

Posted: Mon Jan 17, 2022 3:00 pm
by NeenerWiener
dawnbreez wrote:Just outta curiosity, what weaponmod is that in the first screenshot?


The screenshot with the little red hood looking girl is the D-Rady's mod, the other one is Naku-Naru like what Racer said, and the one with Leonard is Samsara Reincarnation.

Re: Lo Wang Companion Mod

Posted: Sun Jan 23, 2022 5:03 pm
by r&r
Awesome job
be fun trying him in Shadow Warrior tc

Re: Lo Wang Companion Mod

Posted: Thu Jun 23, 2022 12:23 pm
by NeenerWiener
I updated LoWang a while ago but for some reason forgot to post him here. Lol

Here it is 8-)

DOWNLOAD - https://www.mediafire.com/file/j9e0u02d ... 2.pk3/file

Changes:

Tidy'd up the taunt code for my own sake lol

A consistent issue I was having with Wang's Nuke is that due to the long start up time, we'd usually be finished fighting and he would still be charging his nuke and fire it at nothing. So I I made it that if there's no enemies in sight he'll get out of his Nuke charge but any time he wants to use his rocket, he'll go back to his Nuke and go back to where he was when charging it, keeping it more relevant in fights.

I made it so the LoWang clone will disappear after a certain period of time, to avoid having a bunch of clone Wangs just wandering the map after the fight is over.

I also changed up his chasing a little so that if there's no enemies in sight, he'll follow you more directly, he'll go back to his standard chasing as soon as he sees some enemies and go back to following you once there's no enemies. (This one is an experiment, so far it seems fine, if there's issues I'd like to know.)

I also made it where you can change the chance of Wang taunting after a kill, if you want him to talk all the time or just shut up. Lol

I gave LoWang some immunity to other companion mods' damages in case you want to run him with said mods, so they won't kill him.

Re: Lo Wang Companion Mod [Updated]

Posted: Thu Jul 14, 2022 3:39 am
by MrRumbleRoses
i wonder if it's somehow possible to make a BJ companion mod. cause that would be pretty good. specially with a few random mods to replace him in like WolfenDoom or something. then having BJ tag along with the others to