Duke Nukem Companion Mod [New Update Already??]

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Duke Nukem Companion Mod [New Update Already??]

Postby NeenerWiener » Thu Jan 06, 2022 3:33 am

Screenshot 1.png

Now Duke Nukem is here to help you take out the baddies that dare get in your way!

After I finished my Caleb companion mod, I wanted to make one of Duke Nukem as well, simple as that really 8-)
This was me basically seeing if I can apply what I learned onto another companion to see how much I retained, and I'm very happy with the result.

Duke's a very powerful ally that can tear through hordes without rest, his arsenal includes his Pistol(new), Shotgun, Ripper, Rocket Launcher, Freezethrower, and his Devastator.
And now his Expander(new) and Shrinker(new), they both can work universally against all possible enemies from hopefully any mod, squish and explode all those baddies. 8-)
Not only will his carnage leave behind bodies, but even some ice statues of fallen foes :twisted:

Have fun with the Dukester!
Download [UPDATED]: https://www.mediafire.com/file/o5zvhsdwbqdk3ag/FriendDukeV2.pk3/file
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Last edited by NeenerWiener on Sun Jan 09, 2022 6:57 am, edited 1 time in total.
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Re: Duke Nukem Companion Mod

Postby MrRumbleRoses » Thu Jan 06, 2022 8:01 am

ooohh. so this is the Duke mod you spoke of. very nice :)
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Re: Duke Nukem Companion Mod

Postby openroadracer » Thu Jan 06, 2022 9:15 am

That second screenshot... Do you have a link to that Shadow Warrior mod, please?
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Re: Duke Nukem Companion Mod

Postby PatCatz2004 » Thu Jan 06, 2022 3:49 pm

I wonder if you can do like,...Quake or Dusk next-
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Re: Duke Nukem Companion Mod

Postby NeenerWiener » Thu Jan 06, 2022 5:18 pm

openroadracer wrote:That second screenshot... Do you have a link to that Shadow Warrior mod, please?


viewtopic.php?f=43&t=46168
It's this one.
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Re: Duke Nukem Companion Mod

Postby openroadracer » Fri Jan 07, 2022 8:15 am

NeenerWiener wrote:
openroadracer wrote:That second screenshot... Do you have a link to that Shadow Warrior mod, please?
https://forum.zdoom.org/viewtopic.php?f=43&t=46168
It's this one.
Thank you.
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Re: Duke Nukem Companion Mod

Postby cosmos10040 » Sat Jan 08, 2022 9:20 am

This looks great. How does it work? How do i use? Will you be making a doom marine companion too?
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Re: Duke Nukem Companion Mod

Postby r&r » Sat Jan 08, 2022 2:06 pm

Playing this add on with Caleb using the Infested mod
abit funny and fits the theme to use as a "ghostbusters" team
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Re: Duke Nukem Companion Mod

Postby cosmos10040 » Sat Jan 08, 2022 8:56 pm

r&r wrote:Playing this add on with Caleb using the Infested mod
abit funny and fits the theme to use as a "ghostbusters" team


I can't get dule to come out. I can hear him but he doesn't appear anywhere.
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Re: Duke Nukem Companion Mod

Postby NeenerWiener » Sun Jan 09, 2022 4:51 am

cosmos10040 wrote:
r&r wrote:Playing this add on with Caleb using the Infested mod
abit funny and fits the theme to use as a "ghostbusters" team


I can't get dule to come out. I can hear him but he doesn't appear anywhere.


Are you using the newest version of GZDoom? Maybe that could be it. Duke is supposed to spawn automatically upon you entering the map.
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Re: Duke Nukem Companion Mod

Postby cosmos10040 » Sun Jan 09, 2022 6:09 am

Ah okay. I'm using 4.7.1
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Re: Duke Nukem Companion Mod [New Update Already??]

Postby NeenerWiener » Sun Jan 09, 2022 6:54 am

I made a lot of changes to the companion mod already. :lol:

Now Duke has his full arsenal sans the Pipebomb and Trip Mine.
I managed to make him have a Shrinker and an Expander that can work universally with any enemy mod, now you can squish and explode all baddies now. 8-)

Duke also now has special taunts when kicking his enemies to death.

Download: https://www.mediafire.com/file/o5zvhsdwbqdk3ag/FriendDukeV2.pk3/file
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Re: Duke Nukem Companion Mod [New Update Already??]

Postby Baratus » Tue Jan 11, 2022 2:09 am

Went through a tour of Scythe2 with The Duke, to about MAP24 and had a blast. It was fun destroying armies of demons with a fellow badass. The mod feels very balanced, and it doesn't feel like Duke can win every fight without you or clean up the monsters before you have a chance to join in, but helps deal with crowds and makes slaughtermaps easier.

I like how he behaves just like a co-op partner, or the old Dukebots from the original game. It's great to see Duke's full and varied arsenal on display, especially the Shrinker and Expander which are implemented very well. Having Weapon-specific deaths as universal and working across any game or monster pack is great to see, I remember when that was basically impossible to do.

Thank you for allowing the player's projectiles to pass thru him so that using the RL isn't extremely dangerous. A safe companion who won't catch your rockets and let you take the full splash damage is a fun companion.

Some small but not game-breaking issues are that Duke will sometimes hop over obstacles and initiate fights in areas where the player isn't meant to reach yet, or will get stuck in walls. This is somewhat solved by the leashing mechanic so he won't stray from the player for too long and will be able to actively assist in most fights.

Great work!
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Re: Duke Nukem Companion Mod [New Update Already??]

Postby r&r » Thu Jan 13, 2022 4:21 pm

I hope Low Wang is next.

But he can be op and to dangerous...
Gas grenades and the Ripper heart that makes a friendly copy of him with a rail gun,
and the portable nuke...

Yeah he sounds like he can be op and dangerous companion in concept.
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