The Monstrous Weapons mod

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The Monstrous Weapons mod

Postby yum13241 » Wed Dec 29, 2021 6:19 am

Do you want a mod that adds a bit more viability to more weapons? Do you want a sniper chaingun? Do you want the pistol to be useful? Do you feel that the SSG is too slow? Do you want an auto shotgun? Do you want a railgun? Do you want the old BFG attack back? If you answered YES to any of these questions, then this is the mod for you!

---End of promotion---

What this mod does:

Well, it's a weapons mod. What else did you expect?


NOTE: May or may not be as updated as the in PK3 docs.

Changes to weapons:
Spoiler:


Note: I did not actually ask people and see what they asked the most often, just questions I think i'll get.
FAQ WARNING: Very long.
Spoiler:



Changelog:
Spoiler:


LICENSE:
Spoiler:



Note: There are 2 versions, one for *ZDoom, the other is for Zandronum bc their DECORATE parser is old AF.

*ZDoom and Zandronum versions are in the same folder, download the one(s) you need. Launch it like you would with any other mod. The Zandronum version has known bugs, one being that grenades behave differently (no grenade jumping) and that the pistol animation is screwed up.


Naturally, the *ZDoom version has a higher priority when it comes to bug fixing and such.

DOWNLOAD: https://mega.nz/folder/aBoCFA4Q#_rJgDkHjOIe2cuN9cPb89w
Last edited by yum13241 on Mon Jan 03, 2022 3:38 pm, edited 5 times in total.
yum13241
 
Joined: 10 May 2021
Discord: yum13241#8226
Github ID: yum13241
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: Intel (Modern GZDoom)

Re: The Monstrous Weapons mod

Postby dasho » Wed Dec 29, 2021 10:30 am

If your license needs a question in the FAQ, you should abandon it and either actually use the WTFPL that you based this on or an already existing and well-written open-source license.
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Re: The Monstrous Weapons mod

Postby Kinsie » Wed Dec 29, 2021 12:25 pm

dasho wrote:If your license needs a question in the FAQ, you should abandon it and either actually use the WTFPL that you based this on or an already existing and well-written open-source license.
Furthermore, if the FAQ for your code license is longer than the list of changes and features the mod brings, you should consider whether you're putting your effort in the right place.
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Kinsie
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Re: The Monstrous Weapons mod

Postby yum13241 » Wed Dec 29, 2021 3:22 pm

Kinsie wrote:
dasho wrote:If your license needs a question in the FAQ, you should abandon it and either actually use the WTFPL that you based this on or an already existing and well-written open-source license.
Furthermore, if the FAQ for your code license is longer than the list of changes and features the mod brings, you should consider whether you're putting your effort in the right place.



Just look at the GPL. Look at how long it is compared to my license.
yum13241
 
Joined: 10 May 2021
Discord: yum13241#8226
Github ID: yum13241
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: Intel (Modern GZDoom)

Re: The Monstrous Weapons mod

Postby yum13241 » Fri Dec 31, 2021 2:47 am

NEW UPDATE!

Release version 1.1 is out, it's relatively minor, containing only TDBots compat and changing the STARTUP5 string.
yum13241
 
Joined: 10 May 2021
Discord: yum13241#8226
Github ID: yum13241
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: Intel (Modern GZDoom)

Re: The Monstrous Weapons mod

Postby yum13241 » Tue Jan 11, 2022 1:43 pm

Silent update. Redownload the mod, the change is so small that it doesn't justify bumping the version number.

The only change is adding missing credits. Same download link, and you might see a folder titled "ARCHIVE". I put old versions there, even pre pk3 format versions (aka betas). No versions other than the latest are supported!
yum13241
 
Joined: 10 May 2021
Discord: yum13241#8226
Github ID: yum13241
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: Intel (Modern GZDoom)


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