The Monstrous Weapons mod

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yum13241
Posts: 227
Joined: Mon May 10, 2021 8:08 pm
Discord: yum13241#8226
Github ID: yum13241
Graphics Processor: Intel (Modern GZDoom)

The Monstrous Weapons mod

Post by yum13241 »

Do you want a mod that adds a bit more viability to more weapons? Do you want a sniper chaingun? Do you want the pistol to be useful? Do you feel that the SSG is too slow? Do you want an auto shotgun? Do you want a railgun? Do you want the old BFG attack back (admittedly a better version)? If you answered YES to any of these questions, then this is the mod for you! Also the mod is fun lol, if you are on the fence then download! You won't regret it.





Screenies (click for bigger picture and zoom in, did this so I don't get banned lol)

Image


Image


Image




---End of promotion---



What this mod does:

Well, it's a weapons mod. What else did you expect?


NOTE: Docs, changelog, license, readme etc. are on my Github now.


Q: How can I contact you?
A: To prevent spam, the contact info is now in the mod itself.


Q: Does the no warranty clause mean I can't ask for help?
A: No. It just means I'm not responsible if your computer explodes, divides
by 0, or anything happens to your PC.


HIP HIP HURRAY! Both versions are now merged!


DOWNLOAD: https://github.com/yum13241/monstrous-weapons-mod







How do I download? (the latest and greatest dev code on github)
Spoiler:


How do I download regular versions?
Spoiler:
older versions: https://mega.nz/folder/aBoCFA4Q#_rJgDkHjOIe2cuN9cPb89w
(for v1.3 and below, Zandronum and G/LZDoom versions merged in v1.4, so v1.3 and under have separate Zandronum and G/LZDoom versions)
Last edited by yum13241 on Thu Aug 11, 2022 5:34 am, edited 15 times in total.
User avatar
dasho
Posts: 79
Joined: Tue Dec 22, 2020 12:16 am

Re: The Monstrous Weapons mod

Post by dasho »

If your license needs a question in the FAQ, you should abandon it and either actually use the WTFPL that you based this on or an already existing and well-written open-source license.
User avatar
Kinsie
Posts: 7303
Joined: Fri Oct 22, 2004 9:22 am
Discord: Find Me...
Twitch ID: thekinsie
Location: MAP33

Re: The Monstrous Weapons mod

Post by Kinsie »

dasho wrote:If your license needs a question in the FAQ, you should abandon it and either actually use the WTFPL that you based this on or an already existing and well-written open-source license.
Furthermore, if the FAQ for your code license is longer than the list of changes and features the mod brings, you should consider whether you're putting your effort in the right place.
yum13241
Posts: 227
Joined: Mon May 10, 2021 8:08 pm
Discord: yum13241#8226
Github ID: yum13241
Graphics Processor: Intel (Modern GZDoom)

Re: The Monstrous Weapons mod

Post by yum13241 »

Kinsie wrote:
dasho wrote:If your license needs a question in the FAQ, you should abandon it and either actually use the WTFPL that you based this on or an already existing and well-written open-source license.
Furthermore, if the FAQ for your code license is longer than the list of changes and features the mod brings, you should consider whether you're putting your effort in the right place.

Just look at the GPL. Look at how long it is compared to my license.
yum13241
Posts: 227
Joined: Mon May 10, 2021 8:08 pm
Discord: yum13241#8226
Github ID: yum13241
Graphics Processor: Intel (Modern GZDoom)

Re: The Monstrous Weapons mod

Post by yum13241 »

NEW UPDATE!

Release version 1.1 is out, it's relatively minor, containing only TDBots compat and changing the STARTUP5 string.
yum13241
Posts: 227
Joined: Mon May 10, 2021 8:08 pm
Discord: yum13241#8226
Github ID: yum13241
Graphics Processor: Intel (Modern GZDoom)

Re: The Monstrous Weapons mod

Post by yum13241 »

Silent update. Redownload the mod, the change is so small that it doesn't justify bumping the version number.

The only change is adding missing credits. Same download link, and you might see a folder titled "ARCHIVE". I put old versions there, even pre pk3 format versions (aka betas). No versions other than the latest are supported!
yum13241
Posts: 227
Joined: Mon May 10, 2021 8:08 pm
Discord: yum13241#8226
Github ID: yum13241
Graphics Processor: Intel (Modern GZDoom)

Re: The Monstrous Weapons mod

Post by yum13241 »

If you have any ideas for weapon changes I can make, your ideas are appreciated. Please post them into the thread. NOTE: I will NOT add new weapons because that would mean either 1. Randomizing the weapon drop (not ideal for DM as that would add a bit too much luck into the gamemode). or 2: Forcing mappers who want their maps to work in my mod to add my weapon types, which isn't really gonna happen, as I'm not exactly a huge modder.


Open Slots (you can also request a change to an existing weapon's behavior):

Fist (not modified)
Chainsaw (not modified at all)
Chaingun (doesn't have an altfire)
Super Shotgun (doesn't have an altfire)
yum13241
Posts: 227
Joined: Mon May 10, 2021 8:08 pm
Discord: yum13241#8226
Github ID: yum13241
Graphics Processor: Intel (Modern GZDoom)

Re: The Monstrous Weapons mod

Post by yum13241 »

NEW UPDATE 1.2! Minor change: If you have 39 or fewer cells, you will fire as much as you can. (For the BFG's alt-fire).
yum13241
Posts: 227
Joined: Mon May 10, 2021 8:08 pm
Discord: yum13241#8226
Github ID: yum13241
Graphics Processor: Intel (Modern GZDoom)

Re: The Monstrous Weapons mod

Post by yum13241 »

UPDATE 1.3 IS OUT! Tweaked grenades and fixed parity between both versions slightly.
yum13241
Posts: 227
Joined: Mon May 10, 2021 8:08 pm
Discord: yum13241#8226
Github ID: yum13241
Graphics Processor: Intel (Modern GZDoom)

Re: The Monstrous Weapons mod

Post by yum13241 »

Update 1.4!


Biggest update yet, find it on the Github!


Changelog and such is other there too.


Also the mod is now licnesed under WTHPL2.
yum13241
Posts: 227
Joined: Mon May 10, 2021 8:08 pm
Discord: yum13241#8226
Github ID: yum13241
Graphics Processor: Intel (Modern GZDoom)

Re: The Monstrous Weapons mod

Post by yum13241 »

Update 1.5!


I improved the chaingun. Check main download link.

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