Walking Doom!

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Walking Doom!

Postby Derpydoo » Thu Dec 02, 2021 8:02 am

FEAR THE STEPS YOU MUST TAKE!
Death surrounds you, around every corner, a one man killing machine was been through these halls before you and taken everything, killed everything, follow him and escape this hell!

This small mod removes weapons, enemies and player sprites. There is nothing to do, all you can do is walk through the levels and finish the game with absolutely zero push-back.

Yes all you can do is walk.
Yes it's boring.
Yes this mod sucks.
Go away.

Screenshots included, not that it matters you already know what this is.

Link to the download: https://www.derpydoodesigns.co.uk/walking-doom-mod
Be sure to rename the .txt file to .cfg for this to work, and place the file in your GZDOOM file Directory.
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Derpydoo
 
Joined: 02 Dec 2021
Operating System: Windows 10/8.1/8/201x 64-bit

Re: Walking Doom!

Postby Plasmazippo » Fri Dec 03, 2021 6:58 am

This is good for taking screenshots of map architecture. Bit niche but hey, it beats having to open the map editor every time to delete all the things this mod hides.
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Joined: 25 Sep 2021
Operating System: Windows 10 ARM
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD with Vulkan Support

Re: Walking Doom!

Postby Nash » Fri Dec 03, 2021 8:14 am



Pair this mod with the Omni One and you'll have the literal Doom walking simulator. :P

EDIT: That's an, uh, interesting way of doing a mod. A better way to do this would be as an event handler (no need for CFGs). But hey, as long as it works...
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Nash
AKA Nash Muhandes! Twitter/Facebook/Youtube: nashmuhandes
 
 
 
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Re: Walking Doom!

Postby Derpydoo » Mon Dec 06, 2021 3:37 am

Plasmazippo wrote:This is good for taking screenshots of map architecture. Bit niche but hey, it beats having to open the map editor every time to delete all the things this mod hides.


I am honestly surprised anyone would download this, but yeah I suppose it's easier than needing to do anything on the players side.

Nash wrote:

Pair this mod with the Omni One and you'll have the literal Doom walking simulator. :P

EDIT: That's an, uh, interesting way of doing a mod. A better way to do this would be as an event handler (no need for CFGs). But hey, as long as it works...


Now THAT would be something interesting! I'd love to just walk around an old game like that. And yes it is a weird way of going about it, I had 1 hour to make a mod and went with what I knew how to do quickly instead of taking any risks of things going wrong.
Derpydoo
 
Joined: 02 Dec 2021
Operating System: Windows 10/8.1/8/201x 64-bit

Re: Walking Doom!

Postby BROS_ETT_311 » Tue Dec 07, 2021 12:06 am

I walked.

I could do nothing but walk.

And then I saw me walking in front of myself.

But, it wasn't really me.

Watch out.

The gap in the door... is a separate reality.

The only me is me.

Are you sure the only you is...ah wait hold up wrong game.
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BROS_ETT_311
I've got somethin' and it goes thumpin' like this
 
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Re: Walking Doom!

Postby Derpydoo » Tue Dec 07, 2021 8:41 am

BROS_ETT_311 wrote:I walked.

I could do nothing but walk.

And then I saw me walking in front of myself.

But, it wasn't really me.

Watch out.

The gap in the door... is a separate reality.

The only me is me.

Are you sure the only you is...ah wait hold up wrong game.


An existential nightmare of an experinece that crosses dimensions into other games. Profound.
Derpydoo
 
Joined: 02 Dec 2021
Operating System: Windows 10/8.1/8/201x 64-bit


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