Bobby wrote:Congrats on the release. I have one question to ask. I remember seeing a pipe-bomb weapon that could change modes. Is this still in the game?
EmeraldCoasttt wrote:Bobby wrote:Congrats on the release. I have one question to ask. I remember seeing a pipe-bomb weapon that could change modes. Is this still in the game?
Yep! The pipe bomb is one of four grenade types
To select it, press the Swap Grenades key at any time, or press dual wield while grenades are selected
Vordenko wrote:Haven't seen much of the code from the inside, but just asking here for future reference: Are there any plans to port over the headshot / limbshot system over to ZScript? iirc the old Decorate implementation was quite the resource hog on mapsets with more than 400 monsters, given that the headshot / limbshot targets hitboxes were actors, that spawned alongside each and every single enemy in a level.
Crudux Cruo wrote:So tried sunlust out with this, great mapset, but it breaks the sprites in this mod. i reported this and it was sort of a mystery, but sunlust includes a full sprite set of doom monsters and other doom wad content things for whatever reason.
---Chainsaw---
-Primary: Swing
-Secondary: Saw forward
-Dual Wield: Throw chainsaw
mamaluigisbagel wrote:Just thought of a feature request: Could there be text that appears to let you know what grenade you selected? (ie you press Switch Grenade and you get a message in the center saying "Cryo Grenade Selected") The reason is this would help for people that like using custom HUDs like the Visor mods, HXRTC Hud, etc. Currently you can use them, but its impossible to know what grenade you have without throwing them, and I imagine this would be a lot easier than having each HUD author or other modders add support for the grenade types.
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