Brutal Doom Platinum v3.0 release! GZ focused MEATHOOK

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Re: Brutal Doom Platinum v3.0 release! GZ focused MEATHOOK

Postby TonyH123 » Wed May 25, 2022 11:53 pm

There is a bug when performing berserk fatalities, the player randomly freezes forcing a restart or game reload. So far has only happened with demons.
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Re: Brutal Doom Platinum v3.0 release! GZ focused MEATHOOK

Postby mamaluigisbagel » Thu May 26, 2022 2:39 pm

Got excited when I found the revolver for the first time, but after using it I'm finding it to be just like every other revolver in every other mod, practically useless for me personally. I think its the damage output against bigger demons (ie Hell Knights) and the fact it fires slow-ish projectiles. Maybe its cool to other people, but to me the only revolver I've ever liked is the starter revolver in High Noon Drifter, Naku-Naru, and Guncaster. shrug
Last edited by mamaluigisbagel on Mon May 30, 2022 9:40 am, edited 1 time in total.
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Re: Brutal Doom Platinum v3.0 release! GZ focused MEATHOOK

Postby Randomguy7 » Fri May 27, 2022 9:19 pm

hey, I found a bug. the ads mode doesn't do anything anymore- I'd really love it if I could still have hold or toggle but not both.
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Re: Brutal Doom Platinum v3.0 release! GZ focused MEATHOOK

Postby Starman the Blaziken » Sat May 28, 2022 4:31 pm

TonyH123 wrote:There is a bug when performing berserk fatalities, the player randomly freezes forcing a restart or game reload. So far has only happened with demons.

I had the same issue when I was backing up a bit and preformed a fatality... Or at least it should be, no animation was playing and I ended up standing there not able to do anything after that.
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Re: Brutal Doom Platinum v3.0 release! GZ focused MEATHOOK

Postby Trusty McLegit » Wed Jun 15, 2022 9:21 am

Damn, this new version is amazing! I love the meathook, except I can't seem to be able to fire the shotgun while being reeled in by the meathook so I end up just flying past the enemy every time. Is this something that could be addressed? Either way, this is my new favorite gameplay mod

Edit: My bad, looks like I just have to make sure to let go of right click before I can fire. Also, I just noticed the Doomguy's feet! What a cool detail, I'm surprised something like that can be pulled off so well in GZDoom
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