Brutal Doom Platinum v3.0 release! GZ focused MEATHOOK

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Re: Brutal Doom Platinum v2.0 release! GZ focused brutal for

Postby m1lk » Sun Mar 13, 2022 7:08 am

thank you for fixing the joystick sprint bug. this mod is great!
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Re: Brutal Doom Platinum v2.0 release! GZ focused brutal for

Postby CoolerDoomeR » Mon Mar 28, 2022 9:26 am

It's good, hope you add a Zandronum version too. :wub:
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Re: Brutal Doom Platinum v2.0 release! GZ focused brutal for

Postby kalensar » Mon Mar 28, 2022 1:17 pm

CoolerDoomeR wrote:It's good, hope you add a Zandronum version too. :wub:



I wouldn't count on it! Too much Zscript conversion and Zandro can't run Zscript.
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Re: Brutal Doom Platinum v2.0 release! GZ focused brutal for

Postby rightj553 » Mon Apr 04, 2022 4:10 pm

affandede wrote:
rightj553 wrote:No offense, but I think this would be better if it was built off Brutal Doom v21.


Except it already is.

Whoops, sorry, I didn't know. I just thought it was built off an older version because of the new difficulty screen. And the slightly reduced gore. The rest is a long story.
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Re: Brutal Doom Platinum v2.0 release! GZ focused brutal for

Postby grotski » Mon Apr 11, 2022 7:43 pm

Really been enjoying this. One thing that I'd ask for is a toggle for movement style. A lot of the time I feel like I'm far too slow to deal with revenant missiles in busy maps. I guess I could just git good lol
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Re: Brutal Doom Platinum v2.0 release! GZ focused brutal for

Postby Linz » Mon Apr 11, 2022 7:49 pm

grotski wrote:Really been enjoying this. One thing that I'd ask for is a toggle for movement style. A lot of the time I feel like I'm far too slow to deal with revenant missiles in busy maps. I guess I could just git good lol



https://www.moddb.com/mods/brutal-doom- ... acy-sprint
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Re: Brutal Doom Platinum v2.0 release! GZ focused brutal for

Postby grotski » Mon Apr 11, 2022 7:53 pm

Linz wrote:https://www.moddb.com/mods/brutal-doom-platinum/addons/legacy-sprint


How great is that? Should have known there'd be an addon. Thanks.
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Re: Brutal Doom Platinum v2.0 release! GZ focused brutal for

Postby rightj553 » Mon Apr 18, 2022 6:35 am

Do you plan on replacing all of the Chex Quest 3 monsters? Regular Brutal Doom only replaces the monsters from Chex Quest 1.
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Re: Brutal Doom Platinum v2.0 release! GZ focused brutal for

Postby rightj553 » Thu Apr 21, 2022 9:59 am

rightj553 wrote:
affandede wrote:
rightj553 wrote:No offense, but I think this would be better if it was built off Brutal Doom v21.


Except it already is.

Whoops, sorry, I didn't know. I just thought it was built off an older version because of the new difficulty screen. And the slightly reduced gore. The rest is a long story.


Nevermind about the "slightly reduced gore". That was a misconception.

Any plans for new weapons or monsters?
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Re: Brutal Doom Platinum v2.0 release! GZ focused brutal for

Postby MsrSgtShooterPerson » Sat Apr 23, 2022 7:24 pm

Question - is there a way to reduce the recoil/impulse caused by weapons? I'm playing on Delta Touch and unfortunately the strong screen bumping is not playing well with the touch controls :D
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Re: Brutal Doom Platinum v3.0 release! GZ focused MEATHOOK

Postby EmeraldCoasttt » Sun May 22, 2022 6:26 pm

3.0 is out!!! Go play it!!!
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Re: Brutal Doom Platinum v3.0 release! GZ focused MEATHOOK

Postby mamaluigisbagel » Mon May 23, 2022 1:27 am

Interested to see how this plays, especially with rolling. It does make me lose another bind since I never used rolling before, but hopefully it'll be worth it.

Side note I already got the easter egg of Doomguy cracking his knuckles and in a Mario voice saying "Letsa go!" I assume that was this mod anyway lol
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Re: Brutal Doom Platinum v3.0 release! GZ focused MEATHOOK

Postby Spaceman333 » Mon May 23, 2022 3:23 am

Holy moly this update has me excited. Just saw the video and was blown away - this mod has evolved past the original BD by miles!

-The Spider Mastermind can climb on the ceiling,


Thats one line I wasn't expecting to read today. Glorious! :lol:
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Re: Brutal Doom Platinum v3.0 release! GZ focused MEATHOOK

Postby thedeathrunner123 » Mon May 23, 2022 2:07 pm

Looks great!
That is until I saw tilt was integrated, meaning my go-to camera mod immerse will now conflict with it...
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Re: Brutal Doom Platinum v3.0 release! GZ focused MEATHOOK

Postby RaZZoR » Mon May 23, 2022 2:30 pm

Testing map
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