Rasta Ambience [V0.3]

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RastaManGames
Posts: 378
Joined: Wed Mar 12, 2014 11:13 pm
Graphics Processor: nVidia with Vulkan support
Location: Russian Federation, Krasnoyarsk

Rasta Ambience [V0.3]

Post by RastaManGames »



I was very inspired by two addons: "Ambience Script" by Dr.CosmoByte and "Ambient Sound №2" by Doomenator.
After playing with both of them for a while i had an idea to change them just for me, using sounds from "Painkiller" and "Condemned: Criminal Origins".

After few weeks i had another strange and cringe idea of creating something like "AI Director", that can summon something like ambient sounds and ambient loop cues.

Idea with music replacements was taken from Doomenator and idea with sound generators was taken from Dr.CosmoByte. If you want some nice and more proper ambience stuff, go and check out their works.

Using my poor skills of DECORATE and ACS i created this janky mess, that is barely working as i intended. Big disadvantage is that my mod using script numbers 31201-31203 and thing identifier 11235.

Some of ambient sounds and/or ambient loop cues are a bit loud, so in future i must fix this problem using $volume alias in SNDINFO lump, but for now i just need several tests to see, if anything can be broken (of course it can, 'cause it's my mess).

Turn On Jukebox!
Pathephone Then?
Spoiler: ChangeLog
Spoiler: Some Concepts/Parts From These MODs Was Used:
Spoiler: Sounds Was Taken From:
Last edited by RastaManGames on Sun Nov 28, 2021 7:52 am, edited 8 times in total.
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Dr_Cosmobyte
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Location: Killing spiders.

Re: Rasta Ambience [V0.1]

Post by Dr_Cosmobyte »

I'm flattered by inspiring you dude. Keep on rocking. ;)

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