Re: Xim's GZDoom3 for Classic Doom
Posted: Tue Aug 10, 2021 7:53 am
This looks pretty awesome, gonna try this out when able!
Discussion about ZDoom
ZikShadow wrote:Took a quick look at the assets, I noticed that you have "TheVengefulOne" credited on the view Plasma Rifle sprites. I'm pretty sure that's the modelshot I took for my Hideous Destructor Doom 3 reskin set here viewtopic.php?f=43&t=53251 / https://i.imgur.com/6YyIPfZ.png. I personally don't mind not being credited at all, since none of the models are mine anyways, but I do have concerns for miscrediting people for things they didn't do.
Anyways, with that out of the way. A minor critique on the mod itself. I haven't played the mod much, so forgive me if I miss some elements here and there. Mind you, this is just something I noticed immediately opening the mod in a test range. I'll play for a while and then see if there's anything else that comes to mind.
I'll just say right now that I'm not a big fan. I won't go into things like all the major gameplay differences compared to the original game, obvious aesthetical changes like the use of gloves instead of bare arms, or even minor things like how you completely changed how the MG88 reloads (bottom load instead of mid load requiring the top to be opened), since you said at the opening post that Doom 3 accuracy isn't really something you're concerned about and adjustments were made. I do however have problems with how the mod looks.
A lot of the view weapon sprites have this blurry look to them that I feel seriously damages the visual aspect of the mod. I can understand some smears being used in high speed motion, but half of the blurry sprites used in this mod aren't even being used in a fast motion context, they're very obvious. Anti-aliasing can be found in a lot of the sprites as well, with something like the RPG having the aliased bits sitting right next to non-aliased ones. Suffice to say the graphical assets feel a bit all over the place right now.
https://cdn.discordapp.com/attachments/ ... 083927.png
https://cdn.discordapp.com/attachments/ ... 083920.png
https://cdn.discordapp.com/attachments/ ... 090757.png
Stray pixels here, right under the left hand's thumb.
https://cdn.discordapp.com/attachments/ ... 083911.png
The hand along with the battery should probably be resized here, since it's closer to you in perspective.
Noticed the weapon blocks under the ammo in the HUD also doesn't light up depending on the weapon equipped.
The scoped view sprites aren't adjusted for movement.
https://cdn.discordapp.com/attachments/ ... 093444.png
Noticed you don't get the fancy HUD thingy when you get a new weapon.
Spoiler:Enjoy! Let me know if there are any bugs or issues.
Thank you! I'm glad you're enjoying it.Armolitskiy wrote:Good work! I love this mod!
Hmm, sorry about that. I'm not sure why. I updated it with a new link. Let me know if it's working or not.JohnnyTheWolf wrote:The first download link in the OP is not working.