Gardevoir Has A Gun: Version 1.3 [20MAY2022]

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Re: Gardevoir Has A Gun: Version 1.3 [20MAY2022]

Postby kevansevans » Fri May 20, 2022 2:39 pm

1.3 Update: https://www.dropbox.com/s/ocd27koltscwz ... 3.pk3?dl=0

Code: Select allExpand view
Added:
-Dedicated HUD Scale slider under Options -> GHAG Options


Code: Select allExpand view
Fixed:
- HUD Scale issues
- Loud AF Plasma sounds
- Plasma see sounds can be overridden with external PWADS
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kevansevans
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Re: Gardevoir Has A Gun: Version 1.3 [20MAY2022]

Postby kevansevans » Mon May 23, 2022 1:46 pm

Forgot to reimplement the keys for the new hud code, fixed now, same download link.
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Re: Gardevoir Has A Gun: Version 1.3 [20MAY2022]

Postby Starman the Blaziken » Mon May 23, 2022 7:07 pm

Yeah, I was about to mention that, but I figured you would have noticed that pretty quickly.
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Re: Gardevoir Has A Gun: Version 1.3 [20MAY2022]

Postby Starman the Blaziken » Wed May 25, 2022 3:00 pm

Found a sort of oversighting when a more advanced map that does not rely only on trigger lines but the pickup itself to trigger walls and things, fails to do any of it.
Like say the system you have for weapons where it becomes ammo if you have the weapon, it seemingly displaces the system for just the separate spawn instead.
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