Spoiler: blackhole bug, fixed already, post spoilered to reduce scrolling
kevansevans wrote:Hey! Thanks for playing, glad you enjoyed it!
Fun fact, the black hole does have a for of a cut off, and it's supposed to activate when hasn't absorbed an actor for a certain amount of time, so if it's not dissipating, something is feeding it. Will have to work on the list of things that can keep it going.
The floating paralyzed enemies are intentional, but definitely did not intend for it to make them invincible.
Work is still being performed on the mod, but I do not have a solid idea on when the next update will be, so unfortunately you'll have to deal for a bit.
Added:
- Tutorial Map!
Fixed:
- Blackhole damage algorithm. No longer indefinitely heals enemies.
- Blackhole feeding on actors that can cause it to stay spawned indefinitely
- Infinite ammo causing problems for certain guns
- Shotgun alt-fire/thwack mode buginess
- Shotgun alt-fire not keeping up with primary fire
- Megasphere behavior
- Max rocket speed causing weird behaviors
- minor sound issues
- RNG Names for Rocket, much more random now
- Difficulty no longer affects bonus gun pickups
- "Give all" command works better
- Perpetually spinning barrels
Changed:
- Ice Punch no longer a separate weapon. Pressing Mouse 4 will perform ice punch with any weapon.
- Ice Punch nerfed in power. Deals less damage, lower range, but no longer consumes rage.
- Ice Punch will allow you to leap at enemies.
- Ammo types will no longer grant guns. You need to find guns in maps now in order to use them.
- Items within kinesis ping need to also be visible to player in order to work
Starman the Blaziken wrote:But oh, off of the screenshots you posted with the Dehacked Attack mod you are playing... Where did you find those mods like the Monsters Only Fall Damage, in multi backpack ammo, Doom Friends blur sphere replacer, and... Friendly Broccoli? I think I seen at least a few of them before and I forgot where I found them at but have wanted to use those since then...
kevansevans wrote:I can tackle the hud problems if people share with me their fullscreen hud settings, under: options -> HUD options -> Scaling options.
Spaceman333 wrote:Starman the Blaziken wrote:But oh, off of the screenshots you posted with the Dehacked Attack mod you are playing... Where did you find those mods like the Monsters Only Fall Damage, in multi backpack ammo, Doom Friends blur sphere replacer, and... Friendly Broccoli? I think I seen at least a few of them before and I forgot where I found them at but have wanted to use those since then...
(broccoli) https://www.moddb.com/games/doom-ii/add ... r-broccoli
(doom friends) viewtopic.php?f=61&t=55990
(backpack multiplier) viewtopic.php?f=43&t=71979
Worth noting that I changed filesnames of the first three to remember them better. Original filenames of many mods are often too vague.
Starman the Blaziken wrote:Spaceman333 wrote:Starman the Blaziken wrote:But oh, off of the screenshots you posted with the Dehacked Attack mod you are playing... Where did you find those mods like the Monsters Only Fall Damage, in multi backpack ammo, Doom Friends blur sphere replacer, and... Friendly Broccoli? I think I seen at least a few of them before and I forgot where I found them at but have wanted to use those since then...
(broccoli) https://www.moddb.com/games/doom-ii/add ... r-broccoli
(doom friends) viewtopic.php?f=61&t=55990
(backpack multiplier) viewtopic.php?f=43&t=71979
Worth noting that I changed filesnames of the first three to remember them better. Original filenames of many mods are often too vague.
Ah thanks. Drag Things seem interesting to me at first and I might ask about that one, it makes you able to drag props or items around right?
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