Hordes Of Chaos a more tone down version of AEOD

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Hordes Of Chaos a more tone down version of AEOD

Postby haruko haruhara » Sat Jun 05, 2021 4:13 am

you may remember monster horde randomizer which was broken and highly recommend not playing it but if you are curious about it anyway you can find it on tspg i have not updated it here yet i might never do so yeah now for more info on the mod

----------------------------------------
new monsters yes
new weapons yes
multiplayer compatibly yes
new items (maybe)
powerups (maybe)
new levels no

i was also inspired by hierarchy of chaos which is one of the best vanilla randomizers that don't use custom weapons but it uses powerups too



credits
Nanami
Espi
Quasar
Cyb
Lexus Alyus
LilWhiteMouse
Graf Zahl
Bouncy
Tormentor667
Björn Ostmann
Xaser
Assmaster
Nimrod
TheDarkArchon
Vader
the agarues
the novakiller
mattbrat11
HobbsTiger1
Kirby
TheDarkArchon
wildweasel
killingblair
Cutmanmike
wario
Scientist
Post
Xaser
Bouncy
ant1991331
NecroMage
HellsBane
Inuyasha_989
Bashe
Wills
ZChronos
Daniel
arty Razor Kirra
chaoscentral
Chronoteeth
Froon


serious sam meets doom weapons
Bazooka

note you may need skulltag content for this

i don't think it needs screenshots for a gameplay mod but a video will come soon for v1.3 which im still working on

-----------download----------------
https://allfearthesentinel.net/zandronu ... s_v1.3.pk3


its compatible with gzdoom and zandronum but later it may be only zandronum because i may add the hectic and painlord which are for zandronum only

hopefully you will enjoy the mod!!! :D
Last edited by haruko haruhara on Sun Jun 06, 2021 5:38 pm, edited 1 time in total.
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haruko haruhara
a fan of TheOutDoomers a fan of moy_has_audom_games.
 
Joined: 02 Nov 2018
Discord: haruko haruhara#5843

Re: Hordes Of Chaos a more tone down version of AEOD

Postby kalensar » Sat Jun 05, 2021 11:54 am

What? Painlords are right in Freedoom and don't need much of anything in the way of permission to extract and use for other projects of a non-commercial nature. Or maybe its a different Pain lord I'm unaware of, either way it shouldn't be hard at all to get it running on gzdoom. Realm667 doesn't have one just because they ain't as popular as a Slimeworm is my only guess.

Sorry, I'm not meaning to be pedantic. I just found that statement super odd.
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Re: Hordes Of Chaos a more tone down version of AEOD

Postby wildweasel » Sat Jun 05, 2021 12:40 pm

Was about to ask why I was credited in this - then I saw the "charged plasma bolter." That old thing. That broken, horrible, imbalanced thing.

It feels like none of the stuff in this is less than 15 years old. I don't really feel like this is the kind of stuff that needs to be in a brand new project - especially not when there's piles upon piles of much better resources you can use, right here on the ZDoom Forums, if you just put in a little work to write code for them.

Also, uh...
Image
You might try to actually compile these into a PK3, the nicer, more organized way, so that an attempt can be made to reduce the number of startup errors thrown by GZDoom on loading this file. That is, if you're insistent on continuing this project. It can be made better, with some effort, especially if you're willing to go back and tweak some of the older, less-well-thought-out weapons.
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Re: Hordes Of Chaos a more tone down version of AEOD

Postby kalensar » Sat Jun 05, 2021 12:48 pm

@wildweasel Thats part of a thing I've wondered on due to partially similar things. There is a reason to name files as wads inside pk3s and it's because Gzdoom will read those automatically without need to #include files. I have a mod uses this tactic that has zero errors where the wad files are monsters and weapons.

My question is how do you get multiple PK3 files to read inside the same folder at the same time? I've never found that secret and don't even know if its doable. AKa reading PK3s inside of another PK3 the same way it would read a non map wad inside the pk3?
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Re: Hordes Of Chaos a more tone down version of AEOD

Postby wildweasel » Sat Jun 05, 2021 1:18 pm

kalensar wrote:@wildweasel Thats part of a thing I've wondered on due to partially similar things. There is a reason to name files as wads inside pk3s and it's because Gzdoom will read those automatically without need to #include files. I have a mod uses this tactic that has zero errors where the wad files are monsters and weapons.

My question is how do you get multiple PK3 files to read inside the same folder at the same time? I've never found that secret and don't even know if its doable. AKa reading PK3s inside of another PK3 the same way it would read a non map wad inside the pk3?

The answer is, "you don't" - the reason WADs inside PK3s is so discouraged, is for memory management and organization reasons. If you have 60 MB worth of WAD files in your PK3, GZDoom will need to uncompress and load every single one of those into memory at once, regardless of if the content in them needs to be used right away, which wrecks load times pretty significantly.

The other thing that you may find, doing it the "PK3 way," is if there's any script error that GZDoom cannot continue from; it'll help a lot if you do #include a bunch of your files and use unique names for them, so that your errors will point you at "actors/weapons/chargedbolt.dec line 14" instead of "DECORATE line 18,736."
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Re: Hordes Of Chaos a more tone down version of AEOD

Postby kalensar » Sat Jun 05, 2021 1:47 pm

Thanks for the advice and the reasoning behind. Truly appreciated.
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Re: Hordes Of Chaos a more tone down version of AEOD

Postby haruko haruhara » Sun Jun 06, 2021 5:36 pm

i updated the mod with extra monsters and a few weapons i guess look at the first post. and also thanks for the advice's but i want to make this the way i can make it i saw other randomizer mods did the same thing that i did no defense but @wildwesael you remember when someone wanted me to do the pk3 myself and i did it but it took me i think 3 hours so i don't want to do that again sorry but my modding skills are going to remand the same also i would rather have fun modding then people telling me whats better i think it this way once people have enough skills after doing the basic then they will do the more "advanced" way so yeah everyone hope you guys will enjoy the update everyone!!
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haruko haruhara
a fan of TheOutDoomers a fan of moy_has_audom_games.
 
Joined: 02 Nov 2018
Discord: haruko haruhara#5843

Re: Hordes Of Chaos a more tone down version of AEOD

Postby wildweasel » Sun Jun 06, 2021 5:51 pm

haruko haruhara wrote:@wildwesael you remember when someone wanted me to do the pk3 myself and i did it but it took me i think 3 hours so i don't want to do that again sorry but my modding skills are going to remand the same

It may take you 3 hours the first time, but it'll take 2 the next time. 1 hour the time after that. 30 minutes the time after that. And so on.

You don't get better at modding by languishing in the shallow end of the pool. If you want to make the kinds of things you dream of, you will probably want to spend that time.
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Re: Hordes Of Chaos a more tone down version of AEOD

Postby kalensar » Mon Jun 07, 2021 12:21 pm

Wild weasel is correct on the load error issues. If you look at the console when you load it, it will tell you all the load errors, and then you can go edit to correct those errors. Errors do affect load speeds and sometimes other things like unintentional lag.
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