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DAICHBADV vers 1.2 UPDATE6/7/21

PostPosted: Fri May 21, 2021 2:17 pm
by kalensar
the Download is at the Bottom of this post.

6/7/21--- Version 1.2 Changed the Movement physics of the Player to be less slidey and Jump farther.

Update- 5/31/21-- Updated Plasma gun to Napalm Cannon- Is the Plasma Rifle. Main fire shoots a big napalm ball that lights the floor on fire. Altfire shoots a little fire ball.

Update 5/24/21--- Updated grenade physics, icon symbol and enemy drop graphics.

Heres the Demo video:


Here's the Freedoom Demo:


Here's the new Napalm Cannon demo vid:


DAICHBADV: Doom As It Could Have Been ADvanced Vanilla

This is a remod of the original doom data to give a fresh look using its own animations. This is a take to make Doom fun to play while maintaining the aesthetics of the
original graphics data.


Monster death animations have been sped up so they fall over faster; monster walking animations have been smoothed out, and explosions have faster animations as well.

This mod is also tailored toward the visual aspects of FreeDoom in the same way as listed above.

Weapon changes: All weapon damages are at vanilla values.

1. Pistol- Pistol fires faster. Altfire is throwing a grenade

2. Shotgun: Shotgun has a reload animation that can be triggered via the reload button or when it runs out of ammo in its reload counter.
Shotgun altifire is a mostly accurate slug useful for long range. Its damage is 35 which is the same as 7 pellets hitting a single target.
The Slug will gib most low level monsters in one shot due to the damage rng.
The Reload animation has sounds used from Doom 2 data, so the sounds will not play on Doom1.

3. SuperShotgun: Primary fire is single barrel shot. Altfire is the double shot. Reload can be triggered after the first single fire shot via reload key.

4. Chaingun: Chaingun has faster fire rate and has a wind down animation after done firing. Altfire Fires a burst of 21 bullets then winds down.

5. Rocketlauncher: Faster fire animation, but it fires at the vanilla speed. Altfire is a Rail Rocket that flies faster and doesn't explode.

6. Plasmagun: Now acts a flamethrower.

7. BFG: Altfire is the plasmagun.

8. Fist- Swings faster. Altfire is throwing a grenade

Enemies: Enemies are changed as follows:

Zomebiemen and Shotgunners now throw grenades.

Imps now shoot 3 different types of fireballs

Pinkys and Spectres now shoot an energy ball.

Chaingunner is just normal

Revenant is normal

Hell Knights look beefier.

Barons look stronger and can shoot a triple burst

Mancubus is larger in size and has more health.

Arachnotron is larger in size and has more health

Re: DAICHBADV vers 1.0 UPDATE 5/23/21

PostPosted: Sat May 22, 2021 11:55 pm
by kalensar
Massive gameplay update. All updated in the main post. Demo video soon to come.

Re: DAICHBADV vers 1.0 UPDATE 5/23/21

PostPosted: Sun May 23, 2021 6:18 pm
by kalensar
Uploaded the demo video.

Re: DAICHBADV vers 1.0 UPDATE 5/23/21

PostPosted: Sun May 23, 2021 11:39 pm
by kalensar
Uploaded a Freedoom version Demo video.

Re: DAICHBADV vers 1.0 UPDATE 5/23/21

PostPosted: Mon May 24, 2021 2:40 am
by kalensar
Now a question, do you want a custom difficulty for UV Max or should I just leave it normal?

Re: DAICHBADV vers 1.0 UPDATE 5/24/21

PostPosted: Mon May 24, 2021 9:30 pm
by kalensar
Updated the Grenade physics, ammo icon, and enemy drop graphic.

Re: DAICHBADV vers 1.0 UPDATE 5/24/21

PostPosted: Sat May 29, 2021 1:14 pm
by Goregrinder
i like how much you managed to do with what seems like all assets that are in the base game, the new weapon behaviours are cool, although the grenades sounds were a bit confusing at first.

- i like the fast death animations, they for some reason make it look more like claymation which is cool
- the creative use of the existing animations on the shotguns for their modified reloads is neat
- the chaingun is a lot of fun
- the plasma rifles flickering idle is cool but kinda gives me a headache
- it's a little weird that the plasma rifle shoots flames even though it still flickers with the blue plasma light. it might make more sense to give the bfg the flamethrower altfire and have the plasma rifle shoot plasma again.
- the weapons overall feel more powerful than the default, but the enemy changes seem to balance well with it.
- the very start of plutonia is nasty being surrounded by grenade throwers lmao, i thought my game was bugging out when i suddenly exploded right at the start

Re: DAICHBADV vers 1.0 UPDATE 5/24/21

PostPosted: Sat May 29, 2021 4:16 pm
by kalensar
Goregrinder wrote:i like how much you managed to do with what seems like all assets that are in the base game, the new weapon behaviours are cool, although the grenades sounds were a bit confusing at first.

- i like the fast death animations, they for some reason make it look more like claymation which is cool
- the creative use of the existing animations on the shotguns for their modified reloads is neat
- the chaingun is a lot of fun
- the plasma rifles flickering idle is cool but kinda gives me a headache
- it's a little weird that the plasma rifle shoots flames even though it still flickers with the blue plasma light. it might make more sense to give the bfg the flamethrower altfire and have the plasma rifle shoot plasma again.
- the weapons overall feel more powerful than the default, but the enemy changes seem to balance well with it.
- the very start of plutonia is nasty being surrounded by grenade throwers lmao, i thought my game was bugging out when i suddenly exploded right at the start


Thanks for the like and I'm glad you are having fun.

The grenades are from GZDoom itself and I had to adopt the rocket sounds to them because there is no actual sound file for them.

The damages on all the weapons are actually vanilla. The flamethrower projectile is in fact the Mancubus ball. The single shot on the SSG is 10 pellets at 5 damage which is exactly half of it's normal shot. YES the guns actually do shoot faster and reload faster except for the plasma guns.

If you want a Vanilla style version of this, my mod called ReBUVRO is the one you want. It's the same concept of reordering animations except that everything is 1:1 vanilla for weapon fire timing and monster attack timing. The death animations are all sped up is the only real difference.

Another in this same vein is my mod called Doom THOTH the TC. The monsters are freaking rude and there are no grenades to deal with.

Basically I went on a spree with this concept and built few different styles of this kind. DAICHBADV was the last one made of that spree of mod making.

Re: DAICHBADV vers 1.1 UPDATE 5/31/21

PostPosted: Mon May 31, 2021 12:46 am
by kalensar
Updated to new version 1.1. Changed Plasmagun to Napalm Cannon.

Re: DAICHBADV vers 1.2 UPDATE6/7/21

PostPosted: Mon Jun 07, 2021 8:54 pm
by kalensar
Updated to version 1.2. Updated main post.