Simple Heretic RPG mod [v2.0 Released]

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: Simple Heretic RPG mod [v1.0 Released]

Postby peewee_RotA » Sun May 23, 2021 11:54 am

Updated OP with videos.
peewee_RotA
 
Joined: 07 Feb 2014

Re: Simple Heretic RPG mod [v1.0 Released]

Postby peewee_RotA » Mon May 24, 2021 3:45 pm

Found a couple bugs. They are fixed in code but I need to get a new pk3 out.

  • Morning star chain uses wrong chain link sprites
  • Ghost versions of golem and knight were not awarding XP
peewee_RotA
 
Joined: 07 Feb 2014

Re: Simple Heretic RPG mod [v1.1 Released]

Postby peewee_RotA » Wed May 26, 2021 2:20 pm

Also did a lot of balancing for leveling and weapons. Updated OP with version 1.1.
peewee_RotA
 
Joined: 07 Feb 2014

Re: Simple Heretic RPG mod [v1.1 Released]

Postby peewee_RotA » Sat May 29, 2021 11:19 pm

Spent time adding in wandering monster code (respawn). This gives the monsters some "miniboss" respawn values at random, which get more common as players level. Will get a new pk3 out soon.
peewee_RotA
 
Joined: 07 Feb 2014

Re: Simple Heretic RPG mod [v1.1 Released]

Postby peewee_RotA » Mon May 31, 2021 5:49 am

Added a new poison boss type. Thankfully the poison damage from hexen is in the common code and works in heretic.

I want to add an ice type but I'm not sure the best way to handle that yet. I'd love to slow the player but it seems like a really glitchy approach. Might just use the exploding ice balls form the lich but not bother with alternative effects.
peewee_RotA
 
Joined: 07 Feb 2014

Re: Simple Heretic RPG mod [v1.2 Released]

Postby peewee_RotA » Mon May 31, 2021 12:52 pm

Released version 1.2 with new monster types (poison and ice included). See OP for download.
peewee_RotA
 
Joined: 07 Feb 2014

Re: Simple Heretic RPG mod [v1.2 Released]

Postby peewee_RotA » Fri Jun 04, 2021 5:42 am

After a playthrough with the heretic class, I made some balancing. The soul essence now has more effects for this class depending on level. Currently working on some lightweight spells and mana for the blasphemer.
peewee_RotA
 
Joined: 07 Feb 2014

Re: Simple Heretic RPG mod [v1.2 Released]

Postby peewee_RotA » Sun Jun 06, 2021 6:00 pm

Really big updates to spells and other small details. But the big thing is that I'm adding in new weapons for the Heathen since the regular heretic weapons don't flow well when trying to chain berserks.

The first new weapon is the War Axe

waraxe.png
You do not have the required permissions to view the files attached to this post.
Last edited by peewee_RotA on Mon Jun 07, 2021 9:24 pm, edited 1 time in total.
peewee_RotA
 
Joined: 07 Feb 2014

Re: Simple Heretic RPG mod [v1.2 Released]

Postby peewee_RotA » Mon Jun 07, 2021 12:41 am

Franken sprited a flail together:

flailspritesheet.png
You do not have the required permissions to view the files attached to this post.
peewee_RotA
 
Joined: 07 Feb 2014

Re: Simple Heretic RPG mod [v1.2 Released]

Postby peewee_RotA » Mon Jun 07, 2021 9:23 pm

Another weapoon for the Heathen. Just got to do a little testing and then I'll get this major set out as a new Pk3

maulspritesheet.png
You do not have the required permissions to view the files attached to this post.
peewee_RotA
 
Joined: 07 Feb 2014

Re: Simple Heretic RPG mod [v2.0 Released]

Postby peewee_RotA » Tue Jun 08, 2021 11:44 am

Now you can get your hands on these new melee weapons. Version 2.0 released!!!

OP updated.

Link for pk3 file
https://github.com/cabbruzzese/hrpg/releases/tag/v2.0
peewee_RotA
 
Joined: 07 Feb 2014

Re: Simple Heretic RPG mod [v2.0 Released]

Postby peewee_RotA » Wed Jun 09, 2021 8:15 am

The coop play is still going. We're starting the expansion episodes now, and the 2.0 changes are working out great. A couple things came up which I'll probably do in a 2.1 soon.

Might need to adjust the surprise attack mechanic. Pretty quick into any episode, the player uses rapid fire weapons as their primary and that doesn't work as good as the crossbow for scaling up surprise attacks. It's not so bad in single player, but in coop, having one person steal agro while the other surprise attacks does not work at all if the surprise attacker is using the hellstaff. The monsters just all face the guy with the fastest weapon and it's a pretty inconsistent experience. The alt fires are mostly designed to be more slow single target attacks, but there just wasn't enough incentive to use the surprise attacks in these situations. I'll ponder on it some more.

The heathen probably would like replacements for the Wand and Fire Mace. I saw a couple sprite sheets for a spear and a new firemace, at least one of those was neoworm's post. I'm not entirely sure how I want to handle this yet. But that's probably going to be figured out after we test through episode 4 some more.
peewee_RotA
 
Joined: 07 Feb 2014

Re: Simple Heretic RPG mod [v2.0 Released]

Postby peewee_RotA » Fri Jun 11, 2021 7:36 pm

Updated videos in OP with latest demos for each class.
peewee_RotA
 
Joined: 07 Feb 2014

Previous

Return to Gameplay Mods

Who is online

Users browsing this forum: No registered users and 6 guests