Simple Heretic RPG mod [v2.0 Released]

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Simple Heretic RPG mod [v2.0 Released]

Postby peewee_RotA » Thu May 13, 2021 9:51 am

TITLE.png


Decided to start playing through the Hexen franchise with my kid and as we were playing through heretic it didn't seem as fun to squish the monsters as it should be. We were avoiding a lot of stuff and fighting over ammo more than going out and slaying our foes for their squishy squishy XP.

So I've started a very simple mod to add XP and leveling to heretic.

Features
  • 3 player classes
  • 6 new weapons
  • Leveling and stats
  • Simple spell system
  • New powerup dropped by monsters
  • Alt Fires for all weapons
  • Wandering monsters with new monster types that beef them up a bit

Demos
The Heathen
Spoiler:


The Blasphemer
Spoiler:


The Heretic
Spoiler:


Get it Now
Current Version: 2.0
Download PK3 on release page: https://github.com/cabbruzzese/hrpg/releases/tag/v2.0

Here's a link to the github repo.
https://github.com/cabbruzzese/hrpg
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Last edited by peewee_RotA on Fri Jun 11, 2021 7:27 pm, edited 19 times in total.
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Re: Simple Heretic RPG mod [WIP]

Postby kalensar » Thu May 13, 2021 7:09 pm

Its good to see Heretic getting some quality mod loving.
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Re: Simple Heretic RPG mod [WIP]

Postby peewee_RotA » Sat May 15, 2021 11:42 pm

Got alt fires for all weapons with fun melee options for when you are in too close, or just out of ammo.
Screenshot_Heretic_20210516_013904.jpg


Created a v0.1 PK3. Updating OP with download.
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Re: Simple Heretic RPG mod [WIP] (v0.1 Released)

Postby Dr_Cosmobyte » Sat May 15, 2021 11:52 pm

Awesome! Heretic and RPG are a great mix. Gotta check this out.
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Re: Simple Heretic RPG mod [WIP] (v0.1 Released)

Postby peewee_RotA » Mon May 17, 2021 8:24 am

Did some testing (went through 2nd episode with the kids in coop) and have some tweaks and fixes. The most interesting one is we revamped the alt fire Tome powered shot for the crossbow. It now splits as it travels, creating up to 10 projectiles. It's pretty fun.

Screenshot_Heretic_20210517_101946.jpg
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Re: Simple Heretic RPG mod [WIP] (v0.2 Released)

Postby peewee_RotA » Mon May 17, 2021 8:38 pm

Updated to version 0.2 with bug fixes and adjustments.

  • Crossbow green axe no longer costs ammo (scaled down slightly)
  • Added damage scaling to projectile melee weapons
  • Stronger crossbow red axe (tome alt fire)
  • Fixed status bar covering automap text and full screen status bar
  • Fixed Morning Star wall glitches (no longer deactivates after hitting walls)
  • Fixed Morning Star size glitch (no longer spawns "inside" walls)
  • Small adjustment to damage scaling with levels.

See OP for new link.
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Re: Simple Heretic RPG mod [WIP] (v0.2 Released)

Postby cs89 » Tue May 18, 2021 3:32 pm

I tried out today this mod and I like the concept (on every level the player character gets plus HP and other stats). :)
There will be compatibility for some gameplay mods like Heretic Plus, Style Mod etc. ?
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Re: Simple Heretic RPG mod [WIP] (v0.2 Released)

Postby Bobby » Tue May 18, 2021 5:11 pm

I'm so proud of your kids for playing old school fps games
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Re: Simple Heretic RPG mod [WIP] (v0.2 Released)

Postby peewee_RotA » Tue May 18, 2021 11:38 pm

Bobby wrote:I'm so proud of your kids for playing old school fps games

Thanks! Me too.

cs89 wrote:I tried out today this mod and I like the concept (on every level the player character gets plus HP and other stats). :)
There will be compatibility for some gameplay mods like Heretic Plus, Style Mod etc. ?

I'm glad you like it. I'm very new to GZdoom modding. (only ever did maps before) So I'm not sure how to keep compatibility. I'm trying to move everything over into new classes in order to override. I don't know if that breaks much. Overall the game changes are really simple, but there are somewhat "extreme measures" to make some things work. For example in order to override the take damage code to grant XP, I had to "replace" every heretic monster.

I imagine that will kill some compatibility.
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Re: Simple Heretic RPG mod [WIP] (v0.2 Released)

Postby peewee_RotA » Tue May 18, 2021 11:43 pm

Another update. After getting the melee alt-fires done and a bunch of bug fixes for v0.2, I started on some more RPG features. I think I'm going to keep these pretty lightweight, but similar to Hexen2's leveling and a mod I did around that.

So in a branch I currently have 3 player classes
Heretic (base player/rogue)
Heathen (fighter)
Blasphemer (mage)

I also added the stats
Brutality (strength/Con)
Trickery (dex)
Corruption (Wis/Int)

As levels go up these rise. Brutality does health and scales melee damage. Trickery scales damage to "weapons" like the crossbow. Corruption scales damage to magic spells like staffs and wands.

I plan to give corruption and trickery more abilities as the branch moves on.

I'm starting with the Heathen and I gave him a new starting weapon. I give you the Warhammer:
Screenshot_Heretic_20210519_013414.jpg
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Re: Simple Heretic RPG mod [WIP] (v0.2 Released)

Postby peewee_RotA » Wed May 19, 2021 5:50 pm

Added a spellbook for Blasphemer class (wizard)

Screenshot_Heretic_20210519_194405.jpg
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Re: Simple Heretic RPG mod [WIP] (v0.2 Released)

Postby peewee_RotA » Thu May 20, 2021 11:50 pm

And the hard part... Making player sprites for the new classes. Got sprites done for Heathen. Time to do Blashphemer.

PLAHB2B8.png
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Re: Simple Heretic RPG mod [WIP] (v0.2 Released)

Postby peewee_RotA » Fri May 21, 2021 7:21 pm

Blasphemer sprite done.

PLABB1.png


Just wanted to clarify that this class branch has not been merged in yet. I have 1 more item I want to finish before merging and releasing a new pk3, but if you grab the "classrpg" branch you can try it out as is.
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Re: Simple Heretic RPG mod [WIP] (v0.2 Released)

Postby peewee_RotA » Sat May 22, 2021 12:04 pm

To round out the classes I took a feature from Hexen 2 and added a "soul" essence that monsters can drop. It's pretty much 1 for 1 for Hexen 2.

Anyone who touches it gets health

Heretic gets invisibility for a short time
Heathen gets armor and a damage bonus with hammer for a short time
Blasphemer gets a small ammo boost.

SKITA1.png
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Re: Simple Heretic RPG mod [v1.0 Released]

Postby peewee_RotA » Sat May 22, 2021 6:53 pm

With the classes finished, the soul essence working, and a bunch of fixes for obituary and item names (added a language file) I'm happy to call this a 1.0

Link updated in OP

https://github.com/cabbruzzese/hrpg/releases/tag/v1.0
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