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Doom 64 Aesthetics (WIP)

PostPosted: Mon May 10, 2021 5:21 am
by commanderskittles
I'm somewhat new to this modding thing, as my first go this isn't half bad,
I Had a conversation with one of my friends and We said how cool it would be to have a mod that converts vanilla doom to look like doom 64
so i decided to compile some d64 mods together to make the idea a realty

Video of Gameplay


Download Link
https://drive.google.com/file/d/1uaZQQH ... sp=sharing

Credits:
ID Software
Midway
Nevander (Doom 64 Weapons Only, Texture Pack and Palette)
wildweasel (HUD)
Jaxxoon R (Sound Caulking PSX Flavor)
NightFright (BrightMaps+)
Josh771 (Dark Doom Lite)
Quantum Dranger (PSX Lighting)
SuaveSteve (Steve's Flashlight)

If these Mod creators are not cool with me using there mods even though I credited them
I'm more than happy to remove them from the mod

Re: Doom 64 Aesthetics (WIP)

PostPosted: Mon May 10, 2021 6:28 am
by JohnnyTheWolf
Cool! I seem to remember DrPyspy announcing to be working on something similar several years ago, only for the project to never come out.

I guess you decided to use vanilla monster sprites because Doom 64 did not feature most Doom II monsters?

Re: Doom 64 Aesthetics (WIP)

PostPosted: Mon May 10, 2021 6:11 pm
by commanderskittles
kinda, im keaping the vanilla monsters for a few reasons
1 i dont really like the monster desings from 64 and 2 i wanna keep some stuff from vanilla in there
this isnt going to be a full on doom 64 conversion

Re: Doom 64 Aesthetics (WIP)

PostPosted: Mon May 10, 2021 8:09 pm
by kalensar
I tried it and I liked it. Gave doom 2 a nice creepy vibe that Dark Doom couldn't pull off so I'd say you have a success here.