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DoomDynMus - a dynamic music mod

PostPosted: Sat May 08, 2021 3:01 pm
by cyber_cool
A simple yet sometime astonishing mod that adds a dynamic music system to Doom.

Features:
    * Customizable fade-in and fade-out between tracks
    * Tracks are grouped - each group contains an ambient track, a combat track and a death track. Some music packs often duplicate death track
    * Easy to understand lump format that groups music tracks together
    * Load any kind of music pack others or you make, and even mix them
    * Shortcuts for changing currently playing track group.

For music pack makers:
Spoiler:


Load order:
Load any music packs before the mod.

Download the mod:
The latest version: https://github.com/cyberc001/DoomDynMus/archive/refs/heads/master.zip
GitHub repository: https://github.com/cyberc001/DoomDynMus

Download music packs:
These music packs should either contain free soundtracks, or provide instructions to buying and downloading them.
cyber_cool:
DeusEx music pack: https://www.dropbox.com/s/4d4vjkivsafcgsx/DMus_DX.zip?dl=0
Serious Sam The First Encounter music pack: https://www.dropbox.com/s/zwej1fqjrx2uin7/DMus_SSTFE.zip?dl=0
ZikShadow:
Desert storm 1/2 music pack: https://www.mediafire.com/file/px7me88zi2dlzqe/DMus_CDS2.zip/file

Re: DoomDynMus - a dynamic music mod

PostPosted: Sun May 09, 2021 6:31 pm
by Spaceman333
Tried it with the Deux Ex pack, works amazing!

Only caveat is that there is a short freeze that happen once when the music first changes from peace>combat per each level, but after that its completely seamless for the rest of the map.

Thank you for making this!

Re: DoomDynMus - a dynamic music mod

PostPosted: Sun May 16, 2021 4:50 am
by marco.nadal.75
This is an excellent addition, I tested it with this loadout:

name=DooM EXP
portname=GZDoom latest build (actually 4.5.0)
iwad=doom2.wad
pwads=..\WADS\TC\LithiumHeat\1COMPEND.wad,
doors-stay-open.pk3,
offi_xp_v2.4.2.pk3,
livereverb.pk3,
..\WADS\music\Dynamic OST\DMus_SSTFE.zip,
..\WADS\music\Dynamic OST\DoomDynMus-master.zip

Thank You CyberCool!

Re: DoomDynMus - a dynamic music mod

PostPosted: Wed Jun 02, 2021 2:50 am
by slyrboi
So you load a music pack, then load this mod. That's how to use it?

Re: DoomDynMus - a dynamic music mod

PostPosted: Sun Jun 06, 2021 2:49 am
by marco.nadal.75
Yes, and it is super easy to make your own.

Using SLADE, I exported two sets of music lumps from MusicDarkAmbient.pk3 and STRAIN.WAD, Used bulkrenameutility.exe to rename them from D_<lumpname>.mus / .ogg to STRAIN_<lumpname>.mus / Dark_Ambient_<lumpname>.ogg, then wrote a DMUSDESC to tie them together. Zipped up the DMUSDESC and \music\ folder with the renamed .mus and .ogg files into DMus_STRAIN.zip and now I'm playing through STRAIN with dynamic music, livereverb.pk3 and LitDoom early alpha.

Well trying to play through. LitDoom is super hard survival mod, but I love it so far. It's easier to learn to play than Hideous Destructor, that's for sure.

Will try to make a DynMus pack for Invasion mode using instrumental tracks by Utsu-P.

My load order for LitSTRAIN:

name=LitDoom
portname=GZDoom 4.6.0
iwad=doom2.wad
pwads=
..\WADS\megawads\STRAIN.WAD
doors-stay-open.pk3
nashgore.pk3
livereverb.pk3
..\WADS\TC\LiTDOOM\LiTDOOM 0.51 Beta.pk3
..\WADS\music\Dynamic OST\DMus_STRAIN.zip
..\WADS\music\Dynamic OST\DoomDynMus-master.zip

Re: DoomDynMus - a dynamic music mod

PostPosted: Mon Jun 07, 2021 6:59 am
by Prodigal Providence
Took this for a spin and I'll be honest - I love this one. I'm having a bit too much fun making musicpacks. Reminds me of the NOMBAT mod for GMod that's basically the same thing in concept.

MP3s work well with it too although the resulting large filesize is a bit of a bother.

Just a note for users: If you play mods that has abrupt in-game music cut-off mechanics (like Insanity's Brutality FATALITY! executions), they would momentarily stop your musicpack from playing. Just hit the random set play button to change back to it.

Re: DoomDynMus - a dynamic music mod

PostPosted: Wed Jun 09, 2021 1:46 am
by Ferretmanjcdenton
Prodigal Providence wrote:Took this for a spin and I'll be honest - I love this one. I'm having a bit too much fun making musicpacks. Reminds me of the NOMBAT mod for GMod that's basically the same thing in concept.

MP3s work well with it too although the resulting large filesize is a bit of a bother.

Just a note for users: If you play mods that has abrupt in-game music cut-off mechanics (like Insanity's Brutality FATALITY! executions), they would momentarily stop your musicpack from playing. Just hit the random set play button to change back to it.



Awesome...would you consider making a doom eternal version. ?
With the awesome original tracks ...or d2016?

Re: DoomDynMus - a dynamic music mod

PostPosted: Wed Jun 09, 2021 5:11 am
by Prodigal Providence
Awesome...would you consider making a doom eternal version. ?
With the awesome original tracks ...or d2016?


I haven't really given the 2016 and Eternal soundtrack a listen yet besides The Only Thing They Fear Is You, but it's rather doable.

Not sure if I can post it and the other packs I made here though.

Re: DoomDynMus - a dynamic music mod

PostPosted: Wed Jun 16, 2021 6:41 am
by Linz
Man,I really would love to see a Painkiller music pack

Re: DoomDynMus - a dynamic music mod

PostPosted: Thu Jun 24, 2021 6:25 am
by ARScplrd420
I haven't really given the 2016 and Eternal soundtrack a listen yet besides The Only Thing They Fear Is You, but it's rather doable.

Don't mind if do!, i have made the doom eternal soundtrack into the doomdynmus mod!, soundtrack is way off when encountering epic fights such when super gore nest was playing but the epic guitar riff was way too long to happen.

maybe a random script on skipping the best part of the song
try editing the soundtrack to get the best results

Download Link below:
https://mediafire.xyz/0HZHWwwUOi8Og1W
(dunno why other download links doesn't require file hosting websites)

Re: DoomDynMus - a dynamic music mod

PostPosted: Sat Jun 26, 2021 11:34 pm
by Eggs
Decided to try and make one myself based on Company of Heroes 1. Tried to match the music best i could, and used cut scene audio on some of the intermission title and text screen stuff.
https://drive.google.com/file/d/1IAqW7R ... sp=sharing
edit01 found a quick typo in one of the track lists, fixed
edit02 fix hopefully for real this time

Re: DoomDynMus - a dynamic music mod

PostPosted: Thu Jul 15, 2021 3:04 am
by Death_Ripper666
I've downloaded DoomDynMus and got some music packs as well and it works like charm, haven't ran into problem yet.
This actually inspired me to make a Painkiller OST music pack for DoomDynMus. I made it a bit accurate as possible in the best of my ability. I made it into four different Painkiller music pack files from four games (if you count Battle Out Of Hell Expansion pack). Some of the music were from Hell & Damnation as well as scrapped music from level that didn't make it to the finished product. So Here's all three of Painkiller's music pack for your enjoyment :D :

Painkiller: Black Edition OST: https://www.mediafire.com/file/djtnqsoi ... T.zip/file

Painkiller: Overdose: https://www.mediafire.com/file/g9m3wa0g ... T.zip/file

Painkiller Resurrection: https://www.mediafire.com/file/is8x7b7s ... T.zip/file

Left a video here to demonstrate the DoomDynMus:


edit: edited the error on PainkillerOST. Reuploaded.

Re: DoomDynMus - a dynamic music mod

PostPosted: Sat Jul 17, 2021 12:18 am
by Craneo
Idea: what if someone does a pack where the action/combat music is Doom 1 and 2 metal/rock/techno covers and the ambience music is Doom 64/PSX Doom music? so it's more Doom-themed in general (without having to explicitly rely on Doom 2016 or Eternal's music, since IIRC those have to be bought)

Re: DoomDynMus - a dynamic music mod

PostPosted: Sat Jul 17, 2021 6:34 pm
by mamaluigisbagel
Question: Is it possible to add JUST one category of music? (ie right now I don't want to start creating my own music packs yet but have some amusing ideas for death songs/sounds. Could I just add a bunch of death sounds and leave the music alone? (possibly being replaced by whatever music the MegaWAD is playing?)

Re: DoomDynMus - a dynamic music mod

PostPosted: Sun Jul 18, 2021 8:22 am
by TheoDrHashiriya
Made a PAYDAY music pack for this less than a month ago: https://github.com/TheoDrHashiriya/DMus_Payday