- Code: Select all • Expand view
- General
- Bodily Damage added! Getting hit deals damage to a random body part, which has penalties when injured.
- Outlines added to weapons that are dropped at high enough Familiarity
- Replacing a gun part now restores it to 100% instead of 75%
- Minimum repair threshold is now 35% from 50%
- All LMGs jam chance reduced
- Added NVG overlays and shader
- Reduced max repair amount to 85%
- Reduced chance to throw weapon while berserked
- Chance to jostle weapon while berserked, causing damage
- Fixed shotguns being unaffected by various recoil modifiers
- Added more onscreen info while repairing
- John
- M60 reload speed reduced
- Vector reload speed reduced
- Wilhelm
- M320 damage and radius increased
- Reduced spread of CAWS
- CAWS now does LongArms damage
- Reduced the firing delay on all weapons slightly
- Tweaked some animations
hey guys and gals, finally back from my Elden Ring related hiatus to release 0.0.3 of the mod! Big thing here is the introduction of Bodily Damage! When you get hit, a body part is picked at random (chances are weighted) to take damage on top of you taking HP damage. If a body part is damaged enough, you suffer drawbacks based on the body part: Head is impaired vision, Body is a slow bleed, Arms are greatly increased recoil and Legs are reduced movement speed. There are two tiers to the drawbacks based on how badly a body part is injured. But don't fret! Medikits heal all your body parts by a fixed amount and by more as they heal your HP, and using blues to get your HP above maximum gives you body part regeneration.
its been tested and tweaked pretty extensively, but I'll be keeping my eye on feedback about it to make sure it isn't too punishing. Thanks for playing and as always, keep me posted!