Hell Crusher 0.3 - Skilled based overpowered gameplay mod

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Hell Crusher 0.3 - Skilled based overpowered gameplay mod

Postby H3LLW4LK3R » Sat Apr 24, 2021 1:30 am

Image
What is this mod? well it is heavily inspired by a mix of Doom Eternal and Doom16, plus a bit of the whole "overpoweredness" inspired by other gameplay mods.

More in-depth stuff in da spoilers
Spoiler: Abilities

Spoiler: Weapons

Spoiler: Monsters ( VERY underdeveloped )

Spoiler: Videos

Spoiler: Planned Stuffs

DOWNLOAD

The Credits are located in the pk3 file, in a txt file called "Credits"
Also if there are any issues with the credits, or you aren't credited, please contact me immediately! I will have the quickest response on discord.

Woah first mod released ever, very ebic.
Last edited by H3LLW4LK3R on Sat Jul 31, 2021 3:48 pm, edited 14 times in total.
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Graphics Processor: nVidia with Vulkan support

Re: Hell Crusher - Skilled based overpowered gameplay mod

Postby Yebudoom » Sat Apr 24, 2021 4:28 am

Looks quite promising! Will follow the development with great interest.

Are the monsters affected in any way, or can I load any monster pack with this?
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Re: Hell Crusher - Skilled based overpowered gameplay mod

Postby Dr_Cosmobyte » Sat Apr 24, 2021 6:26 am

I like what i see so far. Going to download today.
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Re: Hell Crusher - Skilled based overpowered gameplay mod

Postby NecroPoster » Sat Apr 24, 2021 7:22 am

Pretty cool weapon set you got here. Every gun feels punchy. Tho i will say the lack of muzzle flash on helios cannon makes it feels pretty underwhelming (like I'm shooting air). Small personal gripe is how every gun seems to have a different artstyle when it comes to muzzle flashes.
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Re: Hell Crusher - Skilled based overpowered gameplay mod

Postby H3LLW4LK3R » Sat Apr 24, 2021 10:29 am

Yebudoom wrote:Looks quite promising! Will follow the development with great interest.

Are the monsters affected in any way, or can I load any monster pack with this?


You should be able to run this mod with any / all monster mods, just tell me if there are any errors or conflicts!

Dr_Cosmobyte wrote:I like what i see so far. Going to download today.


Thanks!

NecroPoster wrote:Pretty cool weapon set you got here. Every gun feels punchy. Tho i will say the lack of muzzle flash on helios cannon makes it feels pretty underwhelming (like I'm shooting air). Small personal gripe is how every gun seems to have a different artstyle when it comes to muzzle flashes.


Thanks! also the Helios cannon does have a muzzle flash, it is just pretty small. For the different muzzle thing I had the idea of using the new style of new muzzle flash that a lot of people are doing now, but I didn't really want to blind the player so I kept them some what vanilla.
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Re: Hell Crusher - Skilled based overpowered gameplay mod

Postby Dr_Cosmobyte » Sat Apr 24, 2021 10:44 am

Almost double posting, but just taking my time to feedback. Loved this mod! The weapon response and movement is great, the arsenal is overpowered and there aren't a ton of weapons to scroll through, so players don't get lost in a huge arsenal. sonik.o.fan/TypicalSF sprites are hard to miss, they are beautiful.

Anyway, ahead to the feedback:

Spoiler: Feedback


Other than this, DAMN DUDE, well done for a first mod! I am eager to see more and where can you go with this. I bet this can be easily used on sets like Speed of Doom and maybe even some Going Down, hehehe.

Again, great job, loving it so far.
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Re: Hell Crusher - Skilled based overpowered gameplay mod

Postby mty » Sat Apr 24, 2021 2:50 pm

Looks good. Any good maps/map sets recommendations where the jumping and grabing is fun?
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Re: Hell Crusher - Skilled based overpowered gameplay mod

Postby (:< » Sun Apr 25, 2021 2:47 pm

I love the mod but the weapon sounds are very quiet other wise great mod
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Re: Hell Crusher - Skilled based overpowered gameplay mod

Postby H3LLW4LK3R » Sun Apr 25, 2021 7:29 pm

Dr_Cosmobyte wrote:Almost double posting, but just taking my time to feedback. Loved this mod! The weapon response and movement is great, the arsenal is overpowered and there aren't a ton of weapons to scroll through, so players don't get lost in a huge arsenal. sonik.o.fan/TypicalSF sprites are hard to miss, they are beautiful.

Anyway, ahead to the feedback:

Spoiler: Feedback


Other than this, DAMN DUDE, well done for a first mod! I am eager to see more and where can you go with this. I bet this can be easily used on sets like Speed of Doom and maybe even some Going Down, hehehe.

Again, great job, loving it so far.



Thanks for the feed back! all ready did a few of these changes such as fixing the bfg noise and as probably already have seen started work on the chaingun altfire. For the "un-gloved" melee ready hand, I did see one sprite awhile back that had the gloves and brass knuckles, just can't find it again, I think i'll do some sort of basic fist hands for the melee ready.


mty wrote:Looks good. Any good maps/map sets recommendations where the jumping and grabing is fun?


Thanks! I will probably start a recommended list for maps that accommodate ledge grab and double jumping at some point in the original post. I might even make custom maps for hell crusher, so stay tuned!

(:< wrote:I love the mod but the weapon sounds are very quiet other wise great mod


Thanks! Yea the guns are a bit quiet, I might turn them up at some point.
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Re: Hell Crusher - Skilled based overpowered gameplay mod

Postby H3LLW4LK3R » Sat May 01, 2021 2:08 pm

HELL CRUSHER, 0.1 update AWOKEN
Spoiler: changes and such

I may have missed a few changes but should be all of them.
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Re: Hell Crusher 0.1 - Skilled based overpowered gameplay mo

Postby Captain J » Sun May 02, 2021 12:56 am

Overpowered indeed. Every single weapon are absolutely powerful and it's so hilarious. I really like the Chaingun because it's Doom 2016 one, but with extra barrel and it's so ridiculous. In a good way. It's Russian Overkill level of power play goodness. And btw, got some feedback to share.
Spoiler:
Really, really satisfying gameplay mod overall. Nicely done!
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Re: Hell Crusher 0.1 - Skilled based overpowered gameplay mo

Postby mrtaterz » Fri May 07, 2021 7:34 pm

Good work, my child. 🙏😔
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Re: Hell Crusher 0.1 - Skilled based overpowered gameplay mo

Postby 64palm » Sun May 16, 2021 5:26 am

gzdoom required ??
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Re: Hell Crusher 0.1 - Skilled based overpowered gameplay mo

Postby Linz » Sun May 16, 2021 10:24 am

uh,yeah
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Re: Hell Crusher 0.1 - Skilled based overpowered gameplay mo

Postby H3LLW4LK3R » Wed May 19, 2021 12:26 am

HELL CRUSHER, 0.2 update DIE HELL CRUSHER DIE

Changed chaingun altfire hand so now it looks closer to the normal chaingun fire.
Chaingun is now easier to switch out of altfire.
Changed weapon switching so now it is faster.
Changed starter ssg, so now it has a faster reload. again...
Changed gauss cannon damage so now it is more "blanced."
Changed fire / pump speed of shotgun so now it is more faster and "blanced."
Changed BFG sprites and maybe function to support TSF's new doom eternal bfg sprites.


Added a new weapon the Apocalypse Killer rifle.
Added plasma rifle alt fire, heat blast, yea nothing crazy...
Added / replaced chainsaw with a BFH, the HELL CRUSHER.
Added new pickup sprites for the shell ammo.
Added new pickup sprites for the rocket ammo.
Added new sprites for the rocket in mid flight.
Added toggle-able "harder bosses."
Added new optional cyberdemon replacer.
Added new optional spidermastermind replacer.


Updated credits.

I may have missed a few changes but should be all of them.
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