ZandronumDoomEternal [Zandronum 3.0] [Released]

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Re: ZandronumDoomEternal [Zandronum 3.0-alpha (151004]

Postby Z.Franz » Thu Apr 15, 2021 1:26 am

(:< wrote:some of the sprites are optimised in a 16:10 aspect ratio shut as the set reload animation


Well, my computer screen is 16:10 and the sprites were made from my screenshots so yes, they are arranged for a 16:10 aspect ratio, but they look good in 4:3 too. Any more than that though...
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Re: ZandronumDoomEternal [Zandronum 3.0-alpha (151004]

Postby Z.Franz » Sat Apr 17, 2021 6:40 am

Final final version, for real this time:
Increased range of the chainsaw so that even if you miss on the initial attack, you can still kill the enemies with the rest of the animation as long as you touch them when the final frame occurs. This should really make it way more reliable. Be advised that you will not be stuck in place but the enemy will be if you touch it.

Link updated in first post.
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Re: ZandronumDoomEternal [Zandronum 3.0] [Released]

Postby Z.Franz » Thu Apr 29, 2021 3:41 am

Added grenade, removed random ammo drop from enemies and increased armor drop rate.
Link in first post as usual
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Re: ZandronumDoomEternal [Zandronum 3.0] [Released]

Postby 64palm » Mon May 24, 2021 1:52 am

works perfectly on zandronum via mobile ( delta touch )
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Re: ZandronumDoomEternal [Zandronum 3.0] [Released]

Postby Z.Franz » Tue Jun 01, 2021 11:44 am

64palm wrote:works perfectly on zandronum via mobile ( delta touch )


Glad to hear it! :)
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Re: ZandronumDoomEternal [Zandronum 3.0] [Released]

Postby Z.Franz » Wed Sep 15, 2021 4:43 am

Added new alternate version with original Doom movement speed and gravity (dash has been disabled) for easier playing on Android devices.
Link in first post as usual :)
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