DeusDoom: adding Deus Ex augmentations to Doom

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Re: DeusDoom: adding Deus Ex augmentations to Doom

Postby cyber_cool » Sun Sep 26, 2021 10:54 am

I am glad to notify you that there is a big new update to DeusDoom!

This update features legendary tier upgrades: find extra rare legendary augmentation upgrade canisters and apply them to augmentations you already maxed out to gain a totally new extra feature!
Note: not all the augmentations featured have a legendary tier yet - but more than half of them do, so stay tuned for other updates, and suggest your ideas!

legendary_teaser.png
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Operating System: Windows 10/8.1/8/201x 64-bit
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Re: DeusDoom: adding Deus Ex augmentations to Doom

Postby Vyticoz » Mon Nov 29, 2021 3:41 pm

I've been playing with this for a long time and it's become a staple in a good majority of my HDest runs but ever since the blues and drugs rework there are a few issues that have surfaced. The first is that blues no longer drain out slowly to recharge your bioelectrical energy. The second is that the cloak aug causes massive FPS drops. It worsens with the number of enemies on a map, especially if enemies are already looking for you. Also, I'm not sure if this is a bug or intentional but Arachnotrons can still see you when you have radar transparency active but not when you have the cloak active. I always assumed that the Arachnotrons were a cybernetic enemy and that the radar transparency would be the more appropriate aug choice.
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Re: DeusDoom: adding Deus Ex augmentations to Doom

Postby cyber_cool » Wed Jan 12, 2022 5:31 am

So, I recently hopped back on development and:
- Power recirculator got reworked: it is as 40% effective as it was before, but works passively. Activating it while having all other augmentations off causes a portion of spent before bioelectric energy to release back: use this ability after intensive fights to squeeze the maximum out of bioelectric cells!
- Added binds for toggling on or off all augmentations (except power recirculator)
- Changed the spy drone to display marks of different colors instead of enemy sprites (white is regular enemies, red is bosses, green is items and friendly monsters).
- Changed microfibral muscle: added a feature of picking up alive non-boss monsters with thershold of their current health, increased per level of augmentation (and severely increased by legendary upgrade), also made it do damage with thrown objects below legendary upgrade but also made legendary upgrade heavily improve the damage; also made picked up objects semi-transparent.
- Added a legendary upgrade for synthetic heart that makes all tech 4 augmentations legendary, and all legendary augmentations tech 5.
- Finally fixed the bug with microfibral muscle that caused gzdoom hardcrashing.
- Improved HDest compatibility, addressing existing bugs mentioned before, as well as agility enhancement incapacitating the player on levels above 2 (still very dangerous if you bash your head on a wall while dashing).
- Added a workaround for HDest speed cap that sort of works.
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Operating System: Windows 10/8.1/8/201x 64-bit
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