DeusDoom: adding Deus Ex augmentations to Doom

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Re: [ALPHA] DeusDoom: adding Deus Ex augmentations to Doom

Postby cyber_cool » Tue Mar 02, 2021 11:26 pm

Updated the mod to add specific Hideous Destructor compatibility. Unfortunately, a separate patch must be done to achieve some compatibility features - so check Specific Compatibility section of the main post.
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Re: [ALPHA] DeusDoom: adding Deus Ex augmentations to Doom

Postby AvzinElkein » Mon Mar 15, 2021 8:52 am

I noticed there are two BEEP1.wav files. Unfortunately, Windows won't let me have two files with the same name in the same folder.
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Re: [ALPHA] DeusDoom: adding Deus Ex augmentations to Doom

Postby cyber_cool » Mon Mar 15, 2021 9:31 am

AvzinElkein wrote:I noticed there are two BEEP1.wav files. Unfortunately, Windows won't let me have two files with the same name in the same folder.

Oh, my bad, haven't noticed that at all. I believe you can delete the file written in lowercase with any archive manager for now, till I patch it some time later.

UPD: Got it fixed.
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Re: [ALPHA] DeusDoom: adding Deus Ex augmentations to Doom

Postby AvzinElkein » Mon Mar 15, 2021 10:57 am

Speaking of errors:
Code: Select allExpand view
Script warning, "C:/gzdoom-4-5-0-Windows-64bit/deusdoom-master/:zscript/augs/microfibral_muscle.zs" line 223:
Accessing deprecated function BringUpWeapon - deprecated since 3.7.0, BringUpWeapon() should be used on a PlayerPawn object
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Re: [ALPHA] DeusDoom: adding Deus Ex augmentations to Doom

Postby cyber_cool » Mon Mar 15, 2021 2:00 pm

AvzinElkein wrote:Speaking of errors:
Code: Select allExpand view
Script warning, "C:/gzdoom-4-5-0-Windows-64bit/deusdoom-master/:zscript/augs/microfibral_muscle.zs" line 223:
Accessing deprecated function BringUpWeapon - deprecated since 3.7.0, BringUpWeapon() should be used on a PlayerPawn object


Well thanks, but I know about this warning in particular. It's just a deprecated function.
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Re: [ALPHA] DeusDoom: adding Deus Ex augmentations to Doom

Postby Spaceman333 » Mon Mar 15, 2021 4:49 pm

I'm surprised how accurate this is to Deus Ex - not just the UI but the whole works from installing, upgrading, using and the effects the augs give. Very impressive! :D

Thank you for making this!
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Re: [ALPHA] DeusDoom: adding Deus Ex augmentations to Doom

Postby Plonkett » Tue Mar 23, 2021 11:30 am

Does this work with Russian Overkill, Trailblazer, or Guncaster?
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Re: [ALPHA] DeusDoom: adding Deus Ex augmentations to Doom

Postby cyber_cool » Wed Mar 24, 2021 11:58 am

Plonkett wrote:Does this work with Russian Overkill, Trailblazer, or Guncaster?

Haven't looked into these mods, but it should since they don't alter mechanics that much.
Probable that melee weapons won't be recognized by DeusDoom in a some mods if they lack +MELEE flag.
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Re: [ALPHA] DeusDoom: adding Deus Ex augmentations to Doom

Postby Legion » Fri Apr 09, 2021 11:36 am

This mod looks cool, but I'm afraid I have no clue how to get the thing running, mostly due to me having next to no knowledge of Github. I've downloaded the zip indicated and I've extracted the contents into a folder. Did I forget a step or am I just stupid?
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Re: [ALPHA] DeusDoom: adding Deus Ex augmentations to Doom

Postby kalensar » Fri Apr 09, 2021 11:51 am

Legion wrote:This mod looks cool, but I'm afraid I have no clue how to get the thing running, mostly due to me having next to no knowledge of Github. I've downloaded the zip indicated and I've extracted the contents into a folder. Did I forget a step or am I just stupid?


@Legion

Just load the zip file into ZDL or drag and drop the mod. GZDoom can read zip files. The extraction just opens up all the code files, so his information is just wrong for loading the mod.

All my files I upload as zips and run as zips because GZDoom reads zips as PK files.
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Re: [ALPHA] DeusDoom: adding Deus Ex augmentations to Doom

Postby Legion » Sat Apr 10, 2021 9:59 am

kalensar wrote: GZDoom can read zip files.

Huh. I didn't know that before. Works like a charm now. Thank you!
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Re: [ALPHA] DeusDoom: adding Deus Ex augmentations to Doom

Postby SphericalCube » Mon Apr 12, 2021 4:18 am

The only thing that could possibly make this better is being able to play JC Denton's witty voicelines in-game.
As a fan of Deus Ex, I deeply thank you for this mod.
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Re: [ALPHA] DeusDoom: adding Deus Ex augmentations to Doom

Postby cyber_cool » Thu Apr 15, 2021 6:36 am

kalensar wrote:
Just load the zip file into ZDL or drag and drop the mod. GZDoom can read zip files. The extraction just opens up all the code files, so his information is just wrong for loading the mod.

All my files I upload as zips and run as zips because GZDoom reads zips as PK files.

I believe gzdoom handles folders as well as zip archives - that's how I debug the mod, mind you. Though I thought at first that a single folder inside an archive may confuse the engine, but it seems it does not
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Re: [ALPHA] DeusDoom: adding Deus Ex augmentations to Doom

Postby mrspeaker » Fri Apr 16, 2021 6:12 am

Spoiler:


Can't load it.
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Re: [ALPHA] DeusDoom: adding Deus Ex augmentations to Doom

Postby cyber_cool » Fri Apr 16, 2021 9:46 am

mrspeaker wrote:
Spoiler:


Can't load it.


This mod is not compatible with LZDoom, GZDoom only. Decided to specify so in the thread.
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