Strife Coop Patch Project v1.0 (supports Strife and SVE)

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: Strife Coop Patch Project [Beta v0.9 hotfix, translators

Postby Rachael » Thu Mar 04, 2021 9:38 am

English to English:
Spoiler:


These are just suggestions, feel free to accept or reject them. Some text I managed to make shorter, some of it I reworded it to sound a little more flowey. I eliminated the possessive plurals because while grammatically correct, they sound a little sticky and less smooth.
User avatar
Rachael
Admin
 
Joined: 13 Jan 2004
Discord: Rachael#3767
Twitch ID: madamerachelle
Github ID: madame-rachelle
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: Strife Coop Patch Project [Beta v0.9 hotfix, translators

Postby Nash » Fri Mar 05, 2021 1:24 am

Tapwave and Rachael - awesome, thanks for these! I've added them into the mod.
User avatar
Nash
Twitter/Facebook/Youtube: nashmuhandes
 
 
 
Joined: 27 Oct 2003
Location: Kuala Lumpur, Malaysia
Twitch ID: nashmuhandes
Github ID: nashmuhandes

Re: Strife Coop Patch Project [Beta v0.9 hotfix, translators

Postby StroggVorbis » Fri Mar 05, 2021 3:13 am

I could offer a German translation :D
Last edited by StroggVorbis on Fri Mar 05, 2021 12:37 pm, edited 1 time in total.
User avatar
StroggVorbis
Donut eat me pls!
 
Joined: 08 Nov 2017
Location: Germany
Discord: StroggVorbis#2466
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: Strife Coop Patch Project [Beta v0.9 hotfix, translators

Postby Nash » Fri Mar 05, 2021 3:20 am

Sure, just send them to me when you have them ready.
User avatar
Nash
Twitter/Facebook/Youtube: nashmuhandes
 
 
 
Joined: 27 Oct 2003
Location: Kuala Lumpur, Malaysia
Twitch ID: nashmuhandes
Github ID: nashmuhandes

Re: Strife Coop Patch Project [Beta v0.9 hotfix, translators

Postby StroggVorbis » Fri Mar 05, 2021 12:42 pm

Code: Select allExpand view
STRIFECOOPMNU_HELPTEXT_GAMEPLAY_PLAYERCOL = "Schaltet um, ob Spieler durch einander durch gehen können.";
STRIFECOOPMNU_HELPTEXT_GAMEPLAY_GROUPEXIT = "Schaltet um, ob alle Spieler versammelt sein müssen, um das Level zu verlassen.";

STRIFECOOPMNU_HELPTEXT_BALANCE_ENEMYSCALING = "Skaliert die Lebenspunkte von Gegnern anhand der Anzahl der Spieler.";
STRIFECOOPMNU_HELPTEXT_BALANCE_EXTRAAMMO = "Skaliert die Menge der erhaltenen Munition durch von Gegnern fallen gelassenen Pickups anhand der Anzahl der Spieler.";
STRIFECOOPMNU_HELPTEXT_UI_PLAYERLOCATOR = "Zeigt die Namen und Position der Spieler auf dem Bildschirm.";
STRIFECOOPMNU_HELPTEXT_UI_CHATBUBBLE = "Zeigt Sprechblasen über NPCs, mit denen gesprochen wird.";
User avatar
StroggVorbis
Donut eat me pls!
 
Joined: 08 Nov 2017
Location: Germany
Discord: StroggVorbis#2466
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: Strife Coop Patch Project [Beta v0.9 hotfix, translators

Postby Kostov » Fri Mar 05, 2021 12:47 pm

All the strings are in this post. The ones you sent just now were just fixes from Rachael.
User avatar
Kostov
RUS/SRB translator
 
 
 
Joined: 26 Dec 2013
Location: Sweden
Github ID: K0stov

Re: Strife Coop Patch Project [Beta v0.9 hotfix, translators

Postby StroggVorbis » Fri Mar 05, 2021 11:58 pm

And I oop, that's what I get for not bothering to read the fine print =P

Gonna update this post in a bit with the full motherlode.

EDIT:

Code: Select allExpand view
TXT_LOGUPDATED = "Logbuch aktualisiert.";
TXT_NPCBUSY = "Diese Person ist beschäftigt.";
TXT_UPGRADEDSTAMINA = "Du fühlst dich stärker.";
TXT_UPGRADEDACCURACY = "Du lernst mehr über Feuerwaffen.";
TXT_UPGRADEDBOTH = "Du fühlst dich stärker und lernst mehr über Feuerwaffen.";
TXT_LOADEDGAMEISNOTCOOP = "Du versuchst einen Speicherstand zu laden, der keine zulässige Strife Coop Sitzung ist. Stelle sicher, eine neue Coop Netgame Sitzung auf MAP02 zu starten.";
GYP_MUSTGATHERPARTY = "Ein wahrer Soldat lässt niemals seine Kameraden zurück!";
TAG_DROPPABLEAMMO = "Munition fallen lassen";
OPTMNU_STRIFECOOP = "StrifeCoop anpassen";
STRIFECOOPMNU_TITLE = "Strife Coop Patch Project Optionen";
STRIFECOOPMNU_BALANCE_WARNING1 = "WARNUNG! Diese Features sind derzeit im BETA Status";
STRIFECOOPMNU_BALANCE_WARNING2 = "und können das Spiel aus dem Gleichgewicht bringen.";
STRIFECOOPMNU_BALANCE_WARNING3 = "Nutzung auf eigene Gefahr!";
STRIFECOOPMNU_GAMEPLAY_TITLE = "Gameplay";
STRIFECOOPMNU_BALANCE_TITLE = "Balancing";
STRIFECOOPMNU_UI_TITLE = "Benutzeroberfläche";
STRIFECOOPMNU_GAMEPLAY_PLAYERCOL = "Spielerkollision";
STRIFECOOPMNU_GAMEPLAY_GROUPEXIT = "Gruppenexitbeschränkung";
STRIFECOOPMNU_GAMEPLAY_DROPAMMO = "Munition fallen lassen";
STRIFECOOPMNU_BALANCE_ENEMYSCALING = "Gegner Statistiken skalieren";
STRIFECOOPMNU_BALANCE_EXTRAAMMO = "Zusätzlich fallengelassene Munition";
STRIFECOOPMNU_UI_PLAYERLOCATOR = "Spielerpositionsgeber";
STRIFECOOPMNU_UI_CHATBUBBLE = "Sprechblase";
STRIFECOOPMNU_HELPTEXT_GAMEPLAY_PLAYERCOL = "Schaltet um, ob Spieler durch einander durch gehen können.";
STRIFECOOPMNU_HELPTEXT_GAMEPLAY_GROUPEXIT = "Schaltet um, ob alle Spieler versammelt sein müssen, um das Level zu verlassen.";
STRIFECOOPMNU_HELPTEXT_GAMEPLAY_DROPAMMO = "Schaltet um, ob Munition fallen gelassen werden kann. Wähle die Waffe für die du Munition fallen lassen möchtest, halte Ausschau nach dem Munitionssymbol in der Inventarleiste, dann drücke die Taste zum Gegenstand fallen lassen.";
STRIFECOOPMNU_HELPTEXT_BALANCE_ENEMYSCALING = "Skaliert die Lebenspunkte von Gegnern anhand der Anzahl der Spieler.";
STRIFECOOPMNU_HELPTEXT_BALANCE_EXTRAAMMO = "Skaliert die Menge der erhaltenen Munition durch von Gegnern fallen gelassenen Pickups anhand der Anzahl der Spieler.";
STRIFECOOPMNU_HELPTEXT_UI_PLAYERLOCATOR = "Zeigt die Namen und Position der Spieler auf dem Bildschirm.";
STRIFECOOPMNU_HELPTEXT_UI_CHATBUBBLE = "Zeigt Sprechblasen über NPCs, mit denen gesprochen wird.";
User avatar
StroggVorbis
Donut eat me pls!
 
Joined: 08 Nov 2017
Location: Germany
Discord: StroggVorbis#2466
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: Strife Coop Patch Project [v1.0 live stream soon!]

Postby Nash » Tue Mar 16, 2021 1:23 pm



StrifeCoop v1.0 is almost ready! Join me, Kostov, Dark-Assassin and StroggVorbis this Saturday, March 20th 2021 as we play through the entire Strife campaign from start to finish, live on my Twitch stream! This will mark the first time Strife has ever been fully playable in cooperative multiplayer mode. If you can't join my stream, that's cool, I will be reuploading the streams in future. Be sure to follow my Twitch if you're interested! Or hop on the Discord to stay up to date on other stuff I've been working on!
User avatar
Nash
Twitter/Facebook/Youtube: nashmuhandes
 
 
 
Joined: 27 Oct 2003
Location: Kuala Lumpur, Malaysia
Twitch ID: nashmuhandes
Github ID: nashmuhandes

Re: Strife Coop Patch Project [v1.0 live stream soon!]

Postby Nash » Sat Mar 20, 2021 7:02 am



We are live now! Watch us play through Strife in cooperative mode from start to finish!

https://twitch.tv/nashmuhandes
User avatar
Nash
Twitter/Facebook/Youtube: nashmuhandes
 
 
 
Joined: 27 Oct 2003
Location: Kuala Lumpur, Malaysia
Twitch ID: nashmuhandes
Github ID: nashmuhandes

Re: Strife Coop Patch Project [v1.0 live stream soon!]

Postby Nash » Sun Mar 21, 2021 2:40 am

Well, that went better than I'd hope. :) The game was successfully completed in coop, through the bad ending path. There were some minor bugs, easily fixable. What I don't know how to fix though - is balance. Man, not gonna lie, balance was whack as hell LOL. Yes, I did turn on the enemy health scaling and extra ammo drop features, thinking that those would enhance the experience but boy was I wrong. :P I mean this is why we do a playtest; to see what works and what doesn't. I'll be trying a few different things until it's finally perfect.

v1.0 will drop some time this week, and the good ending stream will be announced later this week as well. Thanks to those who popped in!

(I will post the videos of the streams some time next week too - I'm going to wait for the good ending playthrough to be recorded first).

Oh, and have a legendary moment caught on camera (photo by Kostov):

User avatar
Nash
Twitter/Facebook/Youtube: nashmuhandes
 
 
 
Joined: 27 Oct 2003
Location: Kuala Lumpur, Malaysia
Twitch ID: nashmuhandes
Github ID: nashmuhandes

Re: Strife Coop Patch Project [v1.0 live stream soon!]

Postby Nash » Fri Mar 26, 2021 5:44 am



Join us tomorrow, Saturday 27th March 2021, as we wrap things up and kick The One God's alien butt in coop mode! Me, Kostov, Dark-Assassin and StroggVorbis will return to entertain you. :)

I've fixed all of the issues that we caught on stream last week so HOPEFULLY tomorrow will go smooth!

See you there!

v1.0 will be officially released after the stream!
User avatar
Nash
Twitter/Facebook/Youtube: nashmuhandes
 
 
 
Joined: 27 Oct 2003
Location: Kuala Lumpur, Malaysia
Twitch ID: nashmuhandes
Github ID: nashmuhandes

Re: Strife Coop Patch Project [v1.0 live stream soon!]

Postby cubebert » Fri Mar 26, 2021 9:27 am

I haven't played much of Strife (I think I only went through the first mission given to you by Macil), but seeing this makes me want to give it another shot. Excellent work as always, Nash! :)

I did watch a bit of last week's stream and from what I've saw, everything seems functional; I do have a bit of a dumb request however. Could you use your Nashgore mod to spice the blood and gore up?
User avatar
cubebert
 
Joined: 14 Jun 2020
Operating System: Windows Vista/7/2008 64-bit
Graphics Processor: nVidia (Modern GZDoom)

Re: Strife Coop Patch Project [v1.0 live stream soon!]

Postby ZikShadow » Fri Mar 26, 2021 11:59 am

That'd require the rest of the squad to also load it. Also, I imagine he'd be loading from his older save just before the key decision, which is not something he can do as that save doesn't have the mod loaded. At best, he could load in cosmetic or audio mods (like maybe CaptainJ's Strived sounds), but that's about it unfortunately.

I could be wrong, though. I'm thinking with ACS/Decorate mentality. ZScript stuff might be able to be run after a mapchange, who knows.
User avatar
ZikShadow
 
Joined: 13 Jul 2016
Location: Could be the chair, the floor, or the bed.

Re: Strife Coop Patch Project [v1.0 live stream soon!]

Postby Nash » Fri Mar 26, 2021 12:05 pm

No, Zik is right - NashGore, for all of its modern ZScriptery, still isn't really friendly to mid-playthrough installs. :) As much as I like the mod (heh), I think it'd be a little over the top for a "first playthrough".

There's also the issue that NashGore isn't really "clientside" friendly - everyone has to have the effects enabled, otherwise the game will desync. So it's not possible for only me, as the host to have it loaded. Everyone else has to load it up too and be forced to look at my over-the-top blood effects. :P

I've got some other mods in the works with NashGore involved, don't worry! Those will definitely be put on stream. There'll be plenty of NashGore-related content planned this year.
User avatar
Nash
Twitter/Facebook/Youtube: nashmuhandes
 
 
 
Joined: 27 Oct 2003
Location: Kuala Lumpur, Malaysia
Twitch ID: nashmuhandes
Github ID: nashmuhandes

Re: Strife Coop Patch Project [v1.0 live stream soon!]

Postby cubebert » Fri Mar 26, 2021 12:13 pm

I think ZScript is unable to be loaded from a previous save just like with ACS and Decorate; the reason I ask for Nashgore is because I wanted to see how it works with netcode. I can survive with just the regular blood and gore if it comes down to it.

Edit: I've read Nash's post; that's understandable. I'm not very familiar with GZDoom multiplayer and I'm sure that having a gore mod isn't exactly everyone's tea. Nevertheless, I'll still try to catch the stream tomorrow. :)
User avatar
cubebert
 
Joined: 14 Jun 2020
Operating System: Windows Vista/7/2008 64-bit
Graphics Processor: nVidia (Modern GZDoom)

PreviousNext

Return to Gameplay Mods

Who is online

Users browsing this forum: bimshwel and 6 guests