PooP: Fartyguns - V1.08 released

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Re: PooP: Fartyguns - V1.0 released

Postby Recurracy » Sat May 21, 2022 7:01 pm

Starman the Blaziken wrote:Well, if you want to spend about half a minute to reload the whole thing only to unload it on a boss only to need to do it up again, I guess that is up to you.

But the SSG reloads only one shell too. I don't see why it's an issue with the liberator.

Starman the Blaziken wrote:At least some bit of east to upload a bit better on a larger size, it would be kind of nice unless you have intended it to make it a shell reload ASMR while everything explodes in farts.

I don't understand this sentence.
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I develop primarily for Zandronum
 
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Re: PooP: Fartyguns - V1.0 released

Postby Recurracy » Mon May 30, 2022 6:42 pm

https://www.moddb.com/mods/poop-fartygu ... tyguns1-07

I updated Fartyguns to 1.07. The plasma shotgun is now the FART x12 and has a charge mechanic. You can also extinguish yourself with mayonnaise.
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Re: PooP: Fartyguns - V1.0 released

Postby Recurracy » Thu Jun 02, 2022 6:42 pm

https://www.moddb.com/mods/poop-fartygu ... tyguns1-08

Invasion should be fixed this time and to celebrate I'm hosting a server on Euroboros called [EB] Fartyguns Alpha/Delta invasion
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Re: PooP: Fartyguns - V1.08 released

Postby Recurracy » Fri Jun 10, 2022 5:59 pm

https://www.moddb.com/mods/poop-fartygu ... tyguns1-09

The FARTx12 is now a bit more interesting, and I added two new zombies.
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Re: PooP: Fartyguns - V1.08 released

Postby Recurracy » Tue Jun 14, 2022 9:21 am


DEMO's gaming made a video on fartyguns, go check it out
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