[Universal] Pistol Starter - More Inventory [Up 2/4/2021]

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Re: [Universal] Pistol Starter - More Inventory [Up 2/4/2021

Postby DevilBlackDeath » Thu Feb 04, 2021 9:37 am

Updated on 2/4/2021 :
- Fixed a problem where ammo would never get removed from the player's inventory when turning "Keep Inventory Items" on
- Changed menu labels

-Fancy new presentation for the original post ! WOW so shiny ;)

I've made these new shiny presentations for both of my recent mods beause I feel like they now both offer something unique compared to potentially similar mods, and can now both be useful for a bit more than a very niche playerbase :)
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Re: [Universal] Pistol Starter - More Inventory [Up 2/4/2021

Postby Warden » Fri Jul 16, 2021 3:56 am

I found this mod has a strange bug with voodoo doll-based death exits like Epic2 map20's. After beating the level, you start the next map as a voodoo zombie with no weapons, and none of the monsters in the map can see or block you. I added a one-liner to check to make sure the player is not already dead when resetting its inventory and everything seems to be fixed:
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Re: [Universal] Pistol Starter - More Inventory [Up 2/4/2021

Postby DevilBlackDeath » Tue Jul 27, 2021 3:20 pm

Warden wrote:I found this mod has a strange bug with voodoo doll-based death exits like Epic2 map20's. After beating the level, you start the next map as a voodoo zombie with no weapons, and none of the monsters in the map can see or block you. I added a one-liner to check to make sure the player is not already dead when resetting its inventory and everything seems to be fixed:

Hmmm weird thought I took care of that while testing with D4T on Epic 2 (actually Map20 I believe :P). Might have reintroduced it in an update. Nice catch. Still planning on updating this but there's a lot going on. Summer in here while planning a move and working on a number of personal and professional project. As soon as I catch a breather I plan on creating a wad that's easy to extend and make compatibility mods for as I recently figured this would be the easiest way to account for "special cases".

As soon as I get access to a computer I'll put your link on the OP and add credit ;)
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Re: [Universal] Pistol Starter - More Inventory [Up 2/4/2021

Postby heidi2 » Sun May 29, 2022 7:28 am

Using BeautifulDoom this mod will result in starting with the regular Doom pistol​...

nvm I found https://www.doomworld.com/idgames/utils/exe_edit/patches/pstlstrt which has a BD version but I had to fix and recompile it to work ("knucke undefined"), it's attached to this comment if anyone is interested
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