kalensar wrote:MrRumbleRoses wrote:is there a version or anything that makes the machine pistol replace the normal pistol but doesn't need reloading. or is that impossible to do?
Your wish has been granted. Heres a Zandronum capable version with no reload. It replaces the ClipBox Spawns with the Clip Box ammo amounts per give so you can use it with the chaingun as well..
Extra Credits file inside this modified PK3
well, that is cool but i still start off with the normal Doom pistol. cause the main idea was replacing the main Doom pistol with the machine pistol one, and having no reload but having it not fire like the same way the classic pistol does it Doom. although this doesn't shoot as it does as the normal mod does. if something that this of the main version can be done to replace the actual pistol. that'd be cool. but i don't know how things work like that with Doom and mods. cause i play more than create