[minimod][v0.7.0] Gearbox - weapon/inventory handling

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: [minimod][v0.6.0] Gearbox - weapon/inventory handling

Postby Gourry » Sat Aug 21, 2021 2:00 am

Managed to get it to work.

I had some game aborts using the item wheel saying that the mouse was too fast.This was with time freeze on and off.
Used plain text and it seem to work fine.
Gourry
 
Joined: 05 Dec 2017

Re: [minimod][v0.6.0] Gearbox - weapon/inventory handling

Postby Linz » Mon Aug 30, 2021 3:18 pm

https://imgur.com/a/690x1Vp/


Having this weird issue when playing LitDoom with Gearbox,and Grey seemed to think it's a Gearbox problem
Linz
 
Joined: 29 Jun 2020

Re: [minimod][v0.7.0] Gearbox - weapon/inventory handling

Postby m8f » Mon Aug 30, 2021 7:37 pm

Gearbox updated to v0.7.0!

Changes since v0.6.0:

New:
  • keys to change weapon priority and slot;
  • font selection;
Fixed:
  • fixed VM abort in Blocks and Wheel with inventory items;
  • inverted mouse settings are now taken into account for the Wheel.
  • weapon sway (added by some mods) now doesn't happen in the Wheel.
Last edited by m8f on Tue Aug 31, 2021 10:59 am, edited 1 time in total.
User avatar
m8f
dreamer
 
 
 
Joined: 29 Dec 2017
Location: Siberia (UTC+7)
Discord: m8f#0629
Github ID: mmaulwurff
Operating System: Other Linux 64-bit

Re: [minimod][v0.6.0] Gearbox - weapon/inventory handling

Postby Enjay » Tue Aug 31, 2021 10:46 am

m8f wrote:
  • inverted mouse settings are now taken into account for the Wheel.

Thank you kindly. So much easier. :thumb:
User avatar
Enjay
Everyone is a moon, and has a dark side which he never shows to anybody. Twain
 
 
 
Joined: 15 Jul 2003
Location: Scotland

Re: [minimod][v0.7.0] Gearbox - weapon/inventory handling

Postby LoreCannon » Mon Sep 06, 2021 8:53 pm

The blocks really do contribute to making some mods almost feel like proto half-life iterations in some respects (from a UI perspective). Permanent addition to my load order.
LoreCannon
 
Joined: 06 Sep 2021

Re: [minimod][v0.7.0] Gearbox - weapon/inventory handling

Postby Enjay » Thu Oct 14, 2021 2:39 pm

I was just playing Red Faction which has a weapon selection system that is very similar to Gearbox in blocks mode. However, there was one feature of it that I liked that might be nice to include in Gearbox, though I have a gut feeling that it might be a difficult thing to implement.

In Red Faction, pressing a weapon key or scrolling the mouse wheel calls up the weapon selection system (like I said, very similar to Gearbox) and as long as you keep pressing weapons keys, or scrolling around the list, it remains active. However, if you stop doing anything related to weapon selection (e.g. just keep running around - the game does not pause when the selection is open) after a few seconds (seems like about 5) the weapons select box cancels itself and you just go back to full game control with the weapon that you already had selected.

Would such a thing be possible and/or desirable in Gearbox?
User avatar
Enjay
Everyone is a moon, and has a dark side which he never shows to anybody. Twain
 
 
 
Joined: 15 Jul 2003
Location: Scotland

Re: [minimod][v0.7.0] Gearbox - weapon/inventory handling

Postby m8f » Sun Oct 17, 2021 11:08 am

This should be doable. Thanks for the suggestion!

The development of Gearbox slowed down lately, but not stopped. It's far from finished :)
User avatar
m8f
dreamer
 
 
 
Joined: 29 Dec 2017
Location: Siberia (UTC+7)
Discord: m8f#0629
Github ID: mmaulwurff
Operating System: Other Linux 64-bit

Re: [minimod][v0.7.0] Gearbox - weapon/inventory handling

Postby ileblanc » Tue Nov 02, 2021 9:26 pm

Hey man, I'm having an issue, I don't know if it's engine related, I'm playing on Delta touch GZDoom v4.7 and the weapon priority and group changes are not saved. Every time I play y have to configure everything again. I'm playing latest version of PB.
ileblanc
 
Joined: 22 Jun 2019
Discord: metallforest
Operating System: Windows Vista/7/2008 64-bit
Graphics Processor: Intel (Modern GZDoom)

Re: [minimod][v0.7.0] Gearbox - weapon/inventory handling

Postby m8f » Wed Nov 03, 2021 5:26 am

ileblanc, can you please confirm that you are loading the same version of PB each time, with the same add-ons (if any)?
Because if any weapon is added or removed, Gearbox considers it a new weapon set, and uses the default weapon order.
User avatar
m8f
dreamer
 
 
 
Joined: 29 Dec 2017
Location: Siberia (UTC+7)
Discord: m8f#0629
Github ID: mmaulwurff
Operating System: Other Linux 64-bit

Re: [minimod][v0.7.0] Gearbox - weapon/inventory handling

Postby ileblanc » Wed Nov 03, 2021 5:49 pm

m8f wrote:ileblanc, can you please confirm that you are loading the same version of PB each time, with the same add-ons (if any)?
Because if any weapon is added or removed, Gearbox considers it a new weapon set, and uses the default weapon order.


Yeah, I play every time with the same load order. I'm gonna update Delta touch today which comes with GZDoom 4.7.1 to see if this gets fixed. Today I noticed some times the weapons I move to another slot get kinda randomized after I reload a save game. I'll let you know if this gets fixed after updating Delta touch.
ileblanc
 
Joined: 22 Jun 2019
Discord: metallforest
Operating System: Windows Vista/7/2008 64-bit
Graphics Processor: Intel (Modern GZDoom)

Re: [minimod][v0.7.0] Gearbox - weapon/inventory handling

Postby m8f » Thu Nov 04, 2021 11:45 am

I doubt that the update will fix it. Can you please tell exact version of PB and add-ons, if any, and their order, so I can try to reproduce the bug?
User avatar
m8f
dreamer
 
 
 
Joined: 29 Dec 2017
Location: Siberia (UTC+7)
Discord: m8f#0629
Github ID: mmaulwurff
Operating System: Other Linux 64-bit

Re: [minimod][v0.7.0] Gearbox - weapon/inventory handling

Postby thugsta » Thu Nov 04, 2021 12:39 pm

Can you make it after you have selected for it to take over your weapon scrolling keys, can you make it (maybe with a timer select) that scrolling in block mode will pick that weapon you left it idle on?
thugsta
 
Joined: 21 Jan 2019

Re: [minimod][v0.7.0] Gearbox - weapon/inventory handling

Postby Enjay » Thu Nov 04, 2021 12:58 pm

thugsta wrote:Can you make it after you have selected for it to take over your weapon scrolling keys, can you make it (maybe with a timer select) that scrolling in block mode will pick that weapon you left it idle on?

I actually asked for something quite similar a few posts up. (Though I asked for it just to self-cancel after the specified time rather than select.) m8f said it should be doable.
User avatar
Enjay
Everyone is a moon, and has a dark side which he never shows to anybody. Twain
 
 
 
Joined: 15 Jul 2003
Location: Scotland

Re: [minimod][v0.7.0] Gearbox - weapon/inventory handling

Postby ileblanc » Thu Nov 04, 2021 11:36 pm

m8f wrote:I doubt that the update will fix it. Can you please tell exact version of PB and add-ons, if any, and their order, so I can try to reproduce the bug?


Well. I updated and deleted GZDoom config file to start fresh (configuring everything from scratch) :shock: and now the wheel reordering works well and saves my setting perfectly! The bug is no more.

This is my load order:

Spoiler:


I had to manually write every mod I load since I'm on Android and can't copy paste but here you go.

EDIT: All the mods are on their respective latest version I could found both on PB Discord and ZDoom forums.
ileblanc
 
Joined: 22 Jun 2019
Discord: metallforest
Operating System: Windows Vista/7/2008 64-bit
Graphics Processor: Intel (Modern GZDoom)

Re: [minimod][v0.7.0] Gearbox - weapon/inventory handling

Postby m8f » Thu Nov 04, 2021 11:41 pm

Odd.

Thanks! This information will be helpful if this bug is encountered again.
User avatar
m8f
dreamer
 
 
 
Joined: 29 Dec 2017
Location: Siberia (UTC+7)
Discord: m8f#0629
Github ID: mmaulwurff
Operating System: Other Linux 64-bit

PreviousNext

Return to Gameplay Mods

Who is online

Users browsing this forum: Brohnesorge and 14 guests