Project Re-Blood

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: Project Re-Blood

Postby Valherran » Sun Jun 13, 2021 11:24 am

Much better now that it has a dual wield button. There are still some problems though:

1. Flare Pistol is now missing.
2. Flare Pistol is still missing its alt-fire.
3. Cerberus is jumping off of ledges, he needs to not be doing this as it can break map triggers as well as making him easier to kill.
4. Performance begins to stutter if too many enemies die in 1 place due to too many splatter effects, recommend putting in a janitor tool to clean up the entrails after a certain time.
5. Green armor pickups are only spawning spirit armor.
6. Gill Beast has no attack.
7. Spray Can dropped from Red Cultist are giving the opposite amount of ammo based on size. Small = more, large = less. Also they are dropping 2 at time which is a bit much.

8. This is a suggestion on the enemy placement to balance it better:

Arachnotron to Zealots from Hellhounds.
Hell Knight to Hellhounds from Butchers.
Baron of Hell to Butchers from Zealots.
Pain Elemental to Spider Queen from Phantasm (allow all spiders to scale walls.)
Revenant to Phantasm from black revenant.
Cyberdemon remove black cyberdemon and Tchernobog.
Spider Mastermind to Tchernobog from Spider Queen.

9. This is a suggestion on some item placements to balance them better:

Green Armor to Doctor's Bag/Jump Boots/Reflective Shots/1 of each armor type.
Backpack to 5 of each TNT type only.
Soulsphere to Soulsphere only.
Flare Pistol can share Shotgun spawn and Flare Boxes can share Revolver Rounds pickups (revolver rounds from the floor only, not enemies.)
User avatar
Valherran
 
Joined: 27 Oct 2009

Re: Project Re-Blood

Postby mick87 » Sun Jun 13, 2021 12:16 pm

Valherran wrote:Much better now that it has a dual wield button. There are still some problems though:

1. Flare Pistol is now missing.
2. Flare Pistol is still missing its alt-fire.
3. …

Ok, thanks, I will take them into consideration. As usual, bug fixing has the priority.
User avatar
mick87
 
Joined: 23 Mar 2020
Operating System: Mac OS X 10.8 or later
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia (Modern GZDoom)

Re: Project Re-Blood

Postby Metalworks41190 » Sun Jun 13, 2021 10:49 pm

hate to ask something off topic but can i get the name of the songs in the gameplay vids please and thank you.
User avatar
Metalworks41190
 
Joined: 21 May 2013

Re: Project Re-Blood

Postby mick87 » Mon Jun 14, 2021 10:09 am

Metalworks41190 wrote:hate to ask something off topic but can i get the name of the songs in the gameplay vids please and thank you.

Extra Terra - Superintelligence
Hubrid - Warning
Deathwire - Fxck My Brain
User avatar
mick87
 
Joined: 23 Mar 2020
Operating System: Mac OS X 10.8 or later
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia (Modern GZDoom)

Re: Project Re-Blood

Postby Metalworks41190 » Mon Jun 14, 2021 2:20 pm

Thanks mick :D .
User avatar
Metalworks41190
 
Joined: 21 May 2013

Re: Project Re-Blood

Postby mick87 » Tue Jun 29, 2021 12:10 pm

Updated to 1.45 with some fixes and improvements.
User avatar
mick87
 
Joined: 23 Mar 2020
Operating System: Mac OS X 10.8 or later
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia (Modern GZDoom)

Re: Project Re-Blood

Postby roncho » Thu Jul 08, 2021 2:54 pm

This is one of my favorite Blood like experiences in Doom, a few gore mods and random hellish Obsidian maps and it's a good time, been playing without crouch+slide or jumping on those maps even. The berserk mode is real slicey-dicey.
roncho
 
Joined: 07 Nov 2019
Operating System: Windows Vista/7/2008 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: Project Re-Blood

Postby ClessxAlghazanth » Thu Aug 19, 2021 9:22 pm

This is the ultimate Blood mod for Doom imo , everything close to perfection :)

My only gripe is that while playing on slaughtermaps , the performance drops and start getting lags , especially after killing 200+ enemies

I guess the amount of blood and gibs cause the issue , I know beggars can not be choosers , but an option to reduce amount of gore or automatically clear it after a minute (aka BD) would be great for people with older pcs or playing on mobile

Best regards
User avatar
ClessxAlghazanth
 
Joined: 17 Feb 2019

Re: Project Re-Blood

Postby Ermac » Sun Aug 22, 2021 7:29 am

Love this mod. However excessive bloodspots and gibs are an issue on slaughter maps, especially in low spec pc and in VR. So I made this little patch to deal with them.

With this little addon now there should be a Re-Blood performance option, where you can set expiration period of the gibs and bloodspots (default is 1 min), after which they will auto disappear leaving only the corpse. You can also bind a janitor key to wipe all dead bodies, casings and blood decals anytime. There is no guarantee that it'll work on the future, but I hope the mod author will add native gore cleaning option in the mod itself.
You do not have the required permissions to view the files attached to this post.
User avatar
Ermac
 
Joined: 01 Sep 2017
Discord: Ermac#4730
Github ID: iAmErmac
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: nVidia with Vulkan support

Re: Project Re-Blood

Postby ClessxAlghazanth » Mon Aug 23, 2021 5:24 am

Ermac wrote:Love this mod. However excessive bloodspots and gibs are an issue on slaughter maps, especially in low spec pc and in VR. So I made this little patch to deal with them.

With this little addon now there should be a Re-Blood performance option, where you can set expiration period of the gibs and bloodspots (default is 1 min), after which they will auto disappear leaving only the corpse. You can also bind a janitor key to wipe all dead bodies, casings and blood decals anytime. There is no guarantee that it'll work on for the future, but I hope the mod author will add native gore cleaning option in the mod itself.


Wow :P This is just what I was wishing for ! :twisted:

Thank you very much for the patch !

Project Re-Blood is my favorite Blood conversion mod for Doom (ZBloody Hell being a close second) , but the blood/gore system seems to be very resource-intensive (much more than Nashgore or Bolognese)

I'm very sure your effort will be very much appreciated by the community :D

Best regards
User avatar
ClessxAlghazanth
 
Joined: 17 Feb 2019

Re: Project Re-Blood

Postby mick87 » Wed Nov 10, 2021 12:06 pm

Updated to 1.46 with the new gore cleaning system by Ermac and some bug fixing. Thank you very much for the patch Ermac!
User avatar
mick87
 
Joined: 23 Mar 2020
Operating System: Mac OS X 10.8 or later
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia (Modern GZDoom)

Re: Project Re-Blood

Postby Captain J » Wed Nov 10, 2021 2:24 pm

But i like my maps bloody

... In all seriousness that could reduce the lag when you have to explode a lot. Thanks for the update!
User avatar
Captain J
That's Amoreee
 
 
 
Joined: 02 Oct 2012
Location: A Year old Pizza Box
Discord: DiscussJ#3128

Re: Project Re-Blood

Postby Crudux Cruo » Sun Nov 14, 2021 5:52 am

I really love this mod a LOT. Blood is one of my all time favorite games, and so many people have made halfbaked mods, but this is not one of them. It might be a little rough around the edges but it's still good.
User avatar
Crudux Cruo
"It's howdy doody time kiddies, the bad man is here."
 
Joined: 10 Apr 2006
Location: California

Re: Project Re-Blood

Postby sdaa » Wed Dec 01, 2021 3:05 am

Some add-ons do not work with this mod. Such as autoautosave, darkdoomz, pyweaponwheel. gzd4.7.1
sdaa
 
Joined: 09 Apr 2019

Re: Project Re-Blood

Postby primaris82 » Tue Dec 28, 2021 9:39 am

Could you make this work with zbloody hell? i would love to play blood with all the weapons
primaris82
 
Joined: 13 Nov 2021
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia (Modern GZDoom)

PreviousNext

Return to Gameplay Mods

Who is online

Users browsing this forum: No registered users and 10 guests