Much better now that it has a dual wield button. There are still some problems though:
1. Flare Pistol is now missing.
2. Flare Pistol is still missing its alt-fire.
3. Cerberus is jumping off of ledges, he needs to not be doing this as it can break map triggers as well as making him easier to kill.
4. Performance begins to stutter if too many enemies die in 1 place due to too many splatter effects, recommend putting in a janitor tool to clean up the entrails after a certain time.
5. Green armor pickups are only spawning spirit armor.
6. Gill Beast has no attack.
7. Spray Can dropped from Red Cultist are giving the opposite amount of ammo based on size. Small = more, large = less. Also they are dropping 2 at time which is a bit much.
8. This is a suggestion on the enemy placement to balance it better:
Arachnotron to Zealots from Hellhounds.
Hell Knight to Hellhounds from Butchers.
Baron of Hell to Butchers from Zealots.
Pain Elemental to Spider Queen from Phantasm (allow all spiders to scale walls.)
Revenant to Phantasm from black revenant.
Cyberdemon remove black cyberdemon and Tchernobog.
Spider Mastermind to Tchernobog from Spider Queen.
9. This is a suggestion on some item placements to balance them better:
Green Armor to Doctor's Bag/Jump Boots/Reflective Shots/1 of each armor type.
Backpack to 5 of each TNT type only.
Soulsphere to Soulsphere only.
Flare Pistol can share Shotgun spawn and Flare Boxes can share Revolver Rounds pickups (revolver rounds from the floor only, not enemies.)