[WIP] Post Mortem

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[WIP] Post Mortem

Postby Modo » Tue Nov 24, 2020 9:58 am

[GZDoom 1.8.6/Zandronum compatible]
ZScript version is planned.

Post Mortem is a launcher/gameplay mod that brings together content from various incarnations of the Ultimate Doom on a single mod.

Dear user.
I've been working on this since 2015/2016 secretly (having changed a lot since then) and until now I finally decided to share my progress with everyone, this is by no means a "vaporware" type of project, I promise.

Spoiler: Main features


Spoiler: On the works


Post-Huds
Pretty much priority right now as Post itself will be reworked a lot more.
Currently on the works and giving promising results (below screenshots are outdated)

Spoiler: Planned huds


(TO BE REPLACED WITH A IMGUR GALLERY)

Every hud will feature its own custom options: background, font colors/label font variations and some really hud-unique as Claustrophobic mode for Helmet Hud and "layout variants" for Retail/Press Release (default, remixed, console)

Other planned projects
* Post-Textures
* Dump files

Personnel:
* PROGRAMMERS: Modo and TDRR
* MAP EDITING: Modo
* ARTISTS: Drzmx and Modo

Additional Support
* ARTIST: JoeyTD

Credits list for below images

* Amuscaria/Eriance: bloody font
* Kinsie: Ripped switch graphics
* Id Software: original artwork
* Revenant100: fixed WIURH0 and WISPLAT
* Bethesda/Id: switch graphics
* Jimmy: gray MWALL4_1 variant and D2 Credit Font
* BFG Edition/Switch Background
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Last edited by Modo on Wed Dec 23, 2020 1:37 pm, edited 5 times in total.
User avatar
Modo
 
Joined: 31 May 2019
Location: Near the Amazonas
Discord: Modo#8491
Operating System: Windows Vista/7/2008 64-bit
Graphics Processor: Intel (Legacy GZDoom)

Re: Post Mortem [W.I.P]

Postby Modo » Tue Nov 24, 2020 5:09 pm

To be more specific, and not to update main post too frequently... I just need somebody with graphic editing skills and a deathmatch mapper.

Release date is not closer, I need to work on it some more.

Also, more screenshots (and the last update on this matter)
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User avatar
Modo
 
Joined: 31 May 2019
Location: Near the Amazonas
Discord: Modo#8491
Operating System: Windows Vista/7/2008 64-bit
Graphics Processor: Intel (Legacy GZDoom)

Re: Post Mortem [W.I.P]

Postby Modo » Thu Nov 26, 2020 6:54 pm

More screens for curious eyes.

Teaser of the hud mod with a still in work 0.2 Helmet Hud.
Color changes depending on player color but font and those light on counters have their own separate option to prevent issues with pure black.

However, If I were to name a few downsides will be no compatibility with mods and problems scaling in other than 1280x720 resolution. Other than that, It's really customizable, though, not finished at all! (Note that last minute error with "Gadget bar" lol)
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User avatar
Modo
 
Joined: 31 May 2019
Location: Near the Amazonas
Discord: Modo#8491
Operating System: Windows Vista/7/2008 64-bit
Graphics Processor: Intel (Legacy GZDoom)


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