[WIP] Post Mortem

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Modo
Posts: 9
Joined: Fri May 31, 2019 6:07 pm
Graphics Processor: Intel (Legacy GZDoom)
Location: Near the Amazonas

[WIP] Post Mortem

Post by Modo »

[[bZandronum compatible] [/b]
ZScript version is planned.

Post Mortem is a launcher/gameplay mod that brings together content from various incarnations of the Ultimate Doom on a single mod.
Spoiler: Main features
Post-Huds
Overly customizable status bar featuring several elements from below listed Huds.

Choosing from...
* Classic Mode: Altered Retail hud.
* Console Mode: Hud with changeable parts from console ports.
* Sega 32X Mode: Mix of both Classic and Console.

And...
* Over 15 background styles.
* 10 Index Font variants.
* 70+ Hud Font variants.
+ And some other minor options.
Spoiler: Included
Other planned projects
* Post Textures
* Post Gameplay

Personnel:
* PROGRAMMERS: Modo and TDRR
* MAP EDITING: Modo
* ARTISTS: Drzmx and Modo

Additional Support
* ARTIST: JoeyTD

Credits list for below images

* Amuscaria/Eriance: bloody font
* Kinsie: Ripped switch graphics
* Id Software: original artwork
* Revenant100: fixed WIURH0 and WISPLAT
* Bethesda/Id: switch graphics
* Jimmy: gray MWALL4_1 variant and D2 Credit Font
* BFG Edition/Switch Background

(Demo #2 on the works!)
Attachments
Game mode menu
Game mode menu
Main Menu
Main Menu
Deathmatch menu
Deathmatch menu
Last edited by Modo on Tue Jun 08, 2021 4:24 pm, edited 9 times in total.
User avatar
Modo
Posts: 9
Joined: Fri May 31, 2019 6:07 pm
Graphics Processor: Intel (Legacy GZDoom)
Location: Near the Amazonas

Re: Post Mortem [W.I.P]

Post by Modo »

To be more specific, and not to update main post too frequently... I just need somebody with graphic editing skills and a deathmatch mapper.

Release date is not closer, I need to work on it some more.

Also, more screenshots (and the last update on this matter)
Attachments
New Ending(s) preview
New Ending(s) preview
Reworked intermission
Reworked intermission
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