Wolf 'en Doom Lite Classic 2.1 [completed]

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Re: Wolf 'en Doom Lite Classic 2.0

Postby JoeyTD » Sat Jul 31, 2021 1:22 pm

Cardboard Marty wrote:Really like the lightning gun! Very stylistic yet fits right in the Wolfenstein aesthetic.

A couple of quick notes/feedback:
  • Not entirely sure why it seems like sometimes the SS just get knocked down rather than dying. It isn't super fun to wait for them to get back up (and sometimes it seems like they don't despite using the alternate knock-down animation?)
  • I feel like the rifle needs to be buffed a bit to make up for the delay between shots, it doesn't feel nearly as powerful as it sounds. I'm not sure which weapon it replaces but I think increasing the damage shouldn't throw things out of wack too much.
  • Is there any advantage/disadvantage for using the fist versus the knife?

Overall, I'm really digging how this coming along! I feel like the enemies do deal a ton of damage (which might be in line with Wolf3D), but the weapons feel fantastic otherwise. Great work and hope to see more soon!

thank you for the feedback,.

Both SS have a "fake death" to try to fool the player into thinking they are dead but the way I had them set up more of looks like its knocking them down, sorry about that I'm working patching up on that and few things now.
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JoeyTD
BeardedDoomGuy everywhere else
 
Joined: 06 Apr 2009
Location: Map 33

Re: Wolf 'en Doom Lite Classic 2.0

Postby SLON » Sat Aug 14, 2021 3:16 pm

I am probably writing this in the pretty wrong place (but the old topic of the TC is closed), but I think it's worth it, because it will be interesting. Exploring the covers of Wolf 3D (https://i.redd.it/pp9acfbic4551.jpg), I drew attention to the texture of the ceiling and floor.

Literally every first WolfenDoom TC makes them gray in the "blue" areas, but strictly speaking, this is the "remnant" of the original Wolf 3D, which had one monochrome texture for the entire level. So those blue ceilings in Doom 2 obviously came about for a reason.

So, I tried to recreate this (assuming this is still the original engine, so no curved ceilings) and this is the result:
Spoiler:

(This is still a crude layout, probably the lightness should be adjusted).

I think this is an interesting detail for authenticity.
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Joined: 10 Feb 2017

Re: Wolf 'en Doom Lite Classic 2.1

Postby JoeyTD » Fri Aug 20, 2021 5:43 pm

Updated pk3 on OP.

Change log:
-Removed the duel wielding for the pistols and planned SMGS
-Added shocked pain for human enemies
-Added MP 34 and Gewehr 43
-"Wolf3DSnip" now has a chance to dropping the Kar98 or the Gewehr 43
-Pistol 2 was re-added into weapon list
-tracer effect has been added
-RtD dog has been added in
-Fix both of the SS "fake death" to work properly now
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JoeyTD
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Joined: 06 Apr 2009
Location: Map 33

Re: Wolf 'en Doom Lite Classic 2.0

Postby JoeyTD » Thu Sep 02, 2021 8:49 pm

small patch:
-Added MG42 that now replaces the SSG
-Switched the Gewehr with the MP34
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JoeyTD
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Joined: 06 Apr 2009
Location: Map 33

Re: Wolf 'en Doom Lite Classic 2.1

Postby kalensar » Thu Sep 02, 2021 10:29 pm

I want to heart this thread so much. Its just an awesomely adorable, cute fluffy wad that tickles my soul in the same way that Space Hunter did.
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Re: Wolf 'en Doom Lite Classic 2.1

Postby JoeyTD » Tue Sep 14, 2021 10:51 am

Thank you for your support and for enjoying this mod!

version 2.1 is the last update for Wolf 'en Doom Lite Classic. All custom or edited resource by me are free to use.

hell here a link to a sprite sheet of all the custom or edited sprites.
Link: https://www.dropbox.com/s/d7cd4jtnub20v ... f.png?dl=0
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JoeyTD
BeardedDoomGuy everywhere else
 
Joined: 06 Apr 2009
Location: Map 33

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