Rebel Rumble Monsters-Only [v1.1]

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JuliusKoolius
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Rebel Rumble Monsters-Only [v1.1]

Post by JuliusKoolius »

When I played Rebel Rumble I thought it was great! but there was one thing that I would've LOVED to play with in other Gameplay mods, the monsters. Since people were asking for one in the Rebel Rumble thread, and Captain J gave me the ok to release it, here it is!

Screenies:
Spoiler:
Download and Enjoy!:

http://www.mediafire.com/file/pksw1p4pn ... .v1.1/file
Last edited by JuliusKoolius on Wed Oct 21, 2020 12:10 am, edited 6 times in total.
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Captain J
 
 
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Re: Rebel Rumble Monsters-Only [v1.0]

Post by Captain J »

Weldone. I bet people are gonna enjoy this mutator a lot!

But would be nice if we could have more screenshots with multiple mods played!

EDIT: Hey... What's the extender of this file? wad? pk3? gif? Because it just says file.

EDIT2: You may remove vanilla explosion replacement and the sound effect. And is it just me? Or the overall projectiles of this mutator has no impact sound effect?
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Tesculpture
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Re: Rebel Rumble Monsters-Only [v1.0]

Post by Tesculpture »

HOORAY!!!
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JuliusKoolius
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Re: Rebel Rumble Monsters-Only [v1.1]

Post by JuliusKoolius »

I have just added a simple fix that stops the imp replacement from dropping clips
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openroadracer
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Re: Rebel Rumble Monsters-Only [v1.1]

Post by openroadracer »

Uh, could you update the MediaFire link to make it a recognizable file type please? Or is this just one that I'll have to rename to .PK3 on my own?
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Captain J
 
 
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Re: Rebel Rumble Monsters-Only [v1.1]

Post by Captain J »

I recently updated Rebel Ruble and took this mod for a spin. And i think i have some feedback and admitting of my oversight on something still happens in the main mod itself:

- Casing sound effects are played in the game but the sprites doesn't exist. Are they supposed to be removed or included?

- It's a small thing but Bullet Projectiles play no sound effect upon impact. Not the fleshy one, just solid impact one.

- Butaneer's Flamethrower sound effect doesn't play at all.

- My Oversight 1: Big Swirly Projectile often fired by Cavalry and Phalanx has rather BIG damage output. I actually typed it as same as Vanilla doom Baron's, but i never thought it can be devastating if it comes in volley.

- My Oversight 2: Assailant's melee damage is so weak compare to his ranged attack. Rebel Rumble doesn't follow 100% Health rule so i never thought of that.
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JuliusKoolius
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Re: Rebel Rumble Monsters-Only [v1.1]

Post by JuliusKoolius »

Captain J wrote:I recently updated Rebel Ruble and took this mod for a spin. And i think i have some feedback and admitting of my oversight on something still happens in the main mod itself:

- Casing sound effects are played in the game but the sprites doesn't exist. Are they supposed to be removed or included?

- It's a small thing but Bullet Projectiles play no sound effect upon impact. Not the fleshy one, just solid impact one.

- Butaneer's Flamethrower sound effect doesn't play at all.

- My Oversight 1: Big Swirly Projectile often fired by Cavalry and Phalanx has rather BIG damage output. I actually typed it as same as Vanilla doom Baron's, but i never thought it can be devastating if it comes in volley.

- My Oversight 2: Assailant's melee damage is so weak compare to his ranged attack. Rebel Rumble doesn't follow 100% Health rule so i never thought of that.
Then I’ll be sure to update the mod soon with all of those fixes!

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