2D2T: 2Doomers, 2Tools [RELEASE 1.3]

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2D2T: 2Doomers, 2Tools [RELEASE 1.3]

Postby NotAPortalKit » Thu Oct 15, 2020 12:55 am

I have found the petroleum.

Image
A simple doom mod about, well, anarchy.

Image
Nothing is safe, really. It's just another package of unbalanced, hypothetic weapons.
But, yet again, some things never change.

Download.
Mirror incase something happens with gofile.
Optional monster pack.
Pardon the name.

Spoiler: Story


I was originally going to make this post a month ago, but it didnt somehow feel, good for the forum standards. Since, well, I suck at making mods that are serious and challenging.
I wanted to make a much more refined version of that, and what came out was stupid, but great enough for the forum to see.
I wasted a few hours coding, and even skipping some of my online classes sometimes (probably), but finally, I present to you,

2D2T.
An anarchy weapon and a monster pack for some stupid random shit for my friends.

Screenies.
Now, excuse me while I do some asynchronous studying.

Spoiler: Credits


This mod is released under the WTFPL license.


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Last edited by NotAPortalKit on Sat Oct 24, 2020 1:34 am, edited 3 times in total.
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Re: 2D2T: 2Doomers, 2Tools [RELEASE]

Postby NotAPortalKit » Thu Oct 15, 2020 9:30 pm

Updated with optional monster pack.
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Re: 2D2T: 2Doomers, 2Tools [RELEASE]

Postby Spaceman333 » Fri Oct 16, 2020 1:36 pm

For those curious, I tried this mod and it had this in it:

-fists&kicks from russian overkill
-infinite knife throw, multiple knife throw
-electronic spork as chainsaw replacement, powerful
-basic pistol from doom 4, weak
-shotgun, primary shoots basic attack, alt fires eats all your ammo in under a second
-supershotgun 6x - just six super shotguns firing in sequence, full auto. Eats ammo less fast.
-rocketspam rifle - shoots a torrent of rockets, without ammo cost.
-plasmagun - same function as vanilla, but fires much faster and uses no ammo.
-BFG 1million - BFG rapidfire, each shot uses only 1 ammo, so you can hold down trigger and everything just dies.

The monster addon is mostly annoying stuff. Imps fireballs are super fast, pinkys are very fast and spawn a chaingunner or zombie on death. Also has ketchup from brutal doom added with it.
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Re: 2D2T: 2Doomers, 2Tools [RELEASE]

Postby Doctrine Gamer » Fri Oct 16, 2020 6:59 pm

Spaceman333 wrote:For those curious, I tried this mod and it had this in it:

-fists&kicks from russian overkill
-infinite knife throw, multiple knife throw
-electronic spork as chainsaw replacement, powerful
-basic pistol from doom 4, weak
-shotgun, primary shoots basic attack, alt fires eats all your ammo in under a second
-supershotgun 6x - just six super shotguns firing in sequence, full auto. Eats ammo less fast.
-rocketspam rifle - shoots a torrent of rockets, without ammo cost.
-plasmagun - same function as vanilla, but fires much faster and uses no ammo.
-BFG 1million - BFG rapidfire, each shot uses only 1 ammo, so you can hold down trigger and everything just dies.

The monster addon is mostly annoying stuff. Imps fireballs are super fast, pinkys are very fast and spawn a chaingunner or zombie on death. Also has ketchup from brutal doom added with it.


Overpowered Weapons?
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Re: 2D2T: 2Doomers, 2Tools [RELEASE]

Postby Captain J » Sat Oct 17, 2020 7:06 am

This is so random and i get like crapton of bootspork from chex quest and i love it

it's the year of shitpost mods
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Re: 2D2T: 2Doomers, 2Tools [RELEASE 1.1]

Postby NotAPortalKit » Wed Oct 21, 2020 12:21 am

neu updato

Changelog:
Katana has actually been renamed into a katana, it still says crowbar in the older versions.
Added a few credits I didn't put in.
Added tags for all weapons for use with the PyWeaponWheel or any status bar that relies on tags for names.
Nerfed a few monsters in the monster pack.

Nothing really new, move on with your day.
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Re: 2D2T: 2Doomers, 2Tools [RELEASE 1.2]

Postby NotAPortalKit » Thu Oct 22, 2020 10:47 pm

1.2 is up.

New features:
- Added the good 'ol fine minigun from TF2. Well, it kills. Anyway
- Fixed bugs
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