Netheritor wrote:Suggestions/Questions:
1. Will you implemented all powers and weapons from spawn armageddon into your mod? Also, why the chaingun isn't dual wielded?
2. Will you add the glide in the jump?
1 - I haven't beaten Spawn: Armageddon (i need to see if i can configure the PS2 emulator properly, i do have the ISO here), but as far as i know, Spawn has like, three or four spells? The usual exploding necroplasm ball, a bunch of spikes which round and attack enemies, some kind of protection armor and i think that's about it?
2 - Looked to add it, thought the double jump would suffice, but good thing you said it, something came to me: What about some wall jumping? I am not promising, but i remember seeing it somewhere, maybe it isn't hard to implement.
Maybe.
Netheritor wrote:Suggestions/Questions:
Reporting:
1. Is it intentional that the double jump has forward momentum?
2. The sniper rifle splash damage is damaging you but not damaging the enemies.
1 - Yes, it's embed in the code, thought better not to mess with it.
2 - Weird, gotta look at it, but at first it
shouldn't damage Spawn, but keep the enemies damage.
Thanks for your sugegstions! Hope you like the next updates. :v