Angelic Waifus (Update v0.81) (Enemy replacement mod)

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: [Update] Angelic Waifus (v0.8)

Postby Prodigal Providence » Mon Jun 14, 2021 5:27 am

No problem! Entering the Compendium with these as the adversaries made a whole new experience, albeit a bit unfitting with some maps that has Hell levels.

From my recent go-abouts, when you hit the Joy Elemental straight on her trumpet's end while she's about to DOOT with a fast-firing weapon chances will play that the next Putto she's summoning is invulnerable as you literally just hit it as it was summoned... I think as a Putto is summoned it undergoes a tag change and hitting it while it happens prevents it from happening.

Allies and companions with fast-firing weapons can also do this (such as the friendly marines from Brutal DOOM).

Ohh, I'll be on the watch for that. Good luck on those exams!
Prodigal Providence
 
Joined: 15 Jan 2021
Location: The Compendium

Re: [Update] Angelic Waifus (v0.8)

Postby openroadracer » Mon Jun 21, 2021 4:00 pm

Okay, new small feedback, and for once one that doesn't involve how annoying their noises are(though I'd still be in favor of a sub-addon that changes them; they're still a bit irritating, but there are weapons sets that can mostly drown them out{i.e. Trailblazer}).

No, this time, it's to do with the Putto enemies and the fact that, when they resurrect an enemy, it becomes impossible to get 100% kills, because the Putto disappears despite the monster counter going up by one. Most likely, the game isn't counting the Putto as "dead", despite the fact that it literally does not exist on the map anymore.

As a simple fix, I'd simply suggest making the Putto go through a unique "death" state when it resurrects a monster, "killing" it so that it doesn't actually effect the ability to get 100% on a map.
User avatar
openroadracer
 
Joined: 23 Sep 2019
Operating System: Windows Vista/7/2008 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD with Vulkan Support

Re: [Update] Angelic Waifus (v0.8)

Postby CherubCorps » Wed Jun 23, 2021 8:14 pm

Getting 100% kills is not possible when the Putto resurrects enemies or when the Dollmaykr summons in enemies. I'll try and fix that with the next update. The next update is going to focus more on polish, fixing bugs and adding missing animations to existing sprites before I begin work on the cyberdemon replacement.

I plan to add a custom option screen with the next update. One of the options will be to use an alternate voice for the cherub. She has the exact same lines but delivered with a deeper, less bratty sounding voice.
User avatar
CherubCorps
 
Joined: 11 Sep 2020
Location: United States
Discord: CherubCorp#1153
Twitch ID: www.twitch.tv/cherubcorp

Re: Angelic Waifus (v0.8) (Enemy replacement mod)

Postby Drake Raider » Wed Jun 23, 2021 9:51 pm

Started my first ever playthrough of Sunlust using this with La Tailor Girl.




That's how it's intended to be used, right?

EDIT:
Three great tastes that taste great together. Once I finish this on HMP, I'm gonna be doing a UV Fast run to see if I invented Danmaku.
Last edited by Drake Raider on Thu Jun 24, 2021 6:43 pm, edited 1 time in total.
User avatar
Drake Raider
I seem to keep alot of my work to myself....
 
Joined: 18 Jul 2008
Location: Plane of thought.

Re: [Update] Angelic Waifus (v0.8)

Postby openroadracer » Thu Jun 24, 2021 6:37 am

CherubCorps wrote:One of the options will be to use an alternate voice for the cherub. She has the exact same lines but delivered with a deeper, less bratty sounding voice.
If you could extend that option to include the Snowball as well, I'd be a happy man.
User avatar
openroadracer
 
Joined: 23 Sep 2019
Operating System: Windows Vista/7/2008 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD with Vulkan Support

Re: Angelic Waifus (v0.8) (Enemy replacement mod)

Postby CherubCorps » Wed Jun 30, 2021 6:44 am

Started my first ever playthrough of Sunlust using this with La Tailor Girl.


Probably not the best choice in terms of maps. Since it's in GZdoom, there will be alot of slowdown. Some of the early levels are doable though.

If you could extend that option to include the Snowball as well, I'd be a happy man.


I can't do this with the Snowball because I don't have an alternate voice for her. I am always on the prowl for better voices and if I find something better, I use it (Provided it's in Japanese). It would be nice to get custom voice actors for Angelic Waifus. What I really want is for the angels to speak entirely in Solfege, and for their voices to be more sing-songy. Sadly, it's something that can't be done.
User avatar
CherubCorps
 
Joined: 11 Sep 2020
Location: United States
Discord: CherubCorp#1153
Twitch ID: www.twitch.tv/cherubcorp

Re: Angelic Waifus (v0.8) (Enemy replacement mod)

Postby Drake Raider » Tue Jul 06, 2021 11:27 am

Actually it runs quite well, and my computer is... not the fastest. (Laptop with an i7 and intel HD 4000)

I didn't expect it to work either, and knew what I was getting into. Still, I'm pleased. The OST works well, I just wish I could find a texture replacer that would cartoonify Sunlust's environment, but what do you expect when you don't use as intended?

Great work, as mentioned it runs surprisingly well, even when combined with stuff that shouldn't work.
User avatar
Drake Raider
I seem to keep alot of my work to myself....
 
Joined: 18 Jul 2008
Location: Plane of thought.

Re: Angelic Waifus (Update v0.81) (Enemy replacement mod)

Postby CherubCorps » Thu Jul 22, 2021 1:00 pm

Minor update. Version 0.81 is out. This version adds a multitude of new animations and some small gameplay changes. In addition, some custom textures and items have been added to specific map sets.

Download here: https://www.mediafire.com/file/3d437t0b ... 1.wad/file

Major features

-Rainbow blade attack for the Aspect of Iris fully animated in eight directions. (8 poses)
-Snowball flight and attack cycle fully animated (8 poses)
-Snowball can be gibed with new custom animation.
-Virtue Virgin given new custom wings.
-Virtue Virgin blade attack fully animated (8 poses)
-Principality's death animation given more frames and censored. The fan-servicey death is still present but will not occur as often.

Minor features
-Fliers and halos given a tiny degree of float bob.
-Dollmaykr will not fly towards the player unless she takes damage or summons dolls. This prevents Dollmaykrs from swarming the player at the beginning of big maps and causes her to warp in like a normal Arch-vile.
-Dollmaykr given a new voice (Again)
-Dollmaykr ascends slightly when summoning Dolls, getting her into the air more quickly.
-Aspect of Iris will jump towards the player when using her rainbow blade.
-Snowball's health decreased from 80 to 75.
-Snowball cannot be shattered by ice attacks. Snowball take 1/2 damage from ice attacks and takes 2X damage from fire attacks.
-Virtue Virgin can be frozen and damaged by ice attacks.
-Ophanim given more voice effects.
-Custom skies added to a map pack which has the worst skyboxes in any doom mod.
-Skull keys replaced with Crucifix keys.

Now onto making the Cyberdemon replacement.
User avatar
CherubCorps
 
Joined: 11 Sep 2020
Location: United States
Discord: CherubCorp#1153
Twitch ID: www.twitch.tv/cherubcorp

Previous

Return to Gameplay Mods

Who is online

Users browsing this forum: Officer D and 12 guests