[WIP] Angelic Waifus (v0.71)

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Re: [WIP] Angelic Waifus (Doom Angels)

Postby goldenmob72 » Thu Mar 11, 2021 2:21 pm

RomDump wrote:Newest version 0.7 released!
https://www.mediafire.com/file/ppcuxp5h ... 7.wad/file

Features
-New Angel: Dollmaykr (Replaces the Arch-Vile). An ancient angel and creators of the dolls who serve heaven. She can not only summon an endless army of dolls to her side, but can destroy the souls of her enemies by stabbing a sacrificial doll she always carries. Though smol, Dollmaykrs are among the most fear angels and among the highest priority targets in battle.
-Virture Virgin gains the ability to fly at 750 HP.
-New sounds added to many of the angels.
-Angels drop less health, but have rare drops including weapons and ammo.
-Minor bug fixes.


Very Nice work man, I like this Monster pack
Suggestion/Idea - Add flying sound effects for the enemies that fly

Please add SS/Nazi Variant
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Re: [WIP] Angelic Waifus (V0.7)

Postby NTSM » Thu Mar 11, 2021 3:05 pm

For Years I have missed a Mod in which you can PLAY as an Angel. <_<
But this is nice too. :wub:
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Re: [WIP] Angelic Waifus (V0.7)

Postby RomDump » Sat Mar 13, 2021 11:22 pm

Please add SS/Nazi Variant


The SS Nazi will be replaced with another doll enemy (The Doll Magus). She will not only appear where Nazis normally spawn, but the Dollmaykr will summon her on occasion as well. She's not the highest priority so I'll probably get around to making her once I finish the pain elemental.

For Years I have missed a Mod in which you can PLAY as an Angel. <_<


I'm actually surprised as well. There's dozens of doom mods where you play as a demon who goes around killing other demons, but no mod where you play as an angel killing demons. Seems like ripe territory.
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Re: [WIP] Angelic Waifus (V0.7)

Postby goldenmob72 » Tue Mar 16, 2021 12:19 pm

Whenever the Cherub gets squished by the Crushing Ceiling, the Halo gets left behind
I was playing this Voyage Infernal, this happens with Vanilla Doom. I checked.

https://imgur.com/a/c0ift6n
This is a Rare bug, I tried to replicate it for over an hour
Luckily i took a screenshot when this first ever happened

Update
--------------------
I finally got some footage of it, check it out
https://streamable.com/c1wqzz
Last edited by goldenmob72 on Wed Mar 17, 2021 3:49 pm, edited 2 times in total.
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Re: [WIP] Angelic Waifus (V0.7)

Postby goldenmob72 » Wed Mar 17, 2021 12:01 pm

There's a leftover Teleport effect, IDK if that's intentional or not
and When using the Kill command, The Player scream is a Anime girl scream

https://streamable.com/1uwlo2
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Re: [WIP] Angelic Waifus (V0.7)

Postby RomDump » Wed Mar 17, 2021 9:12 pm

This is a Rare bug, I tried to replicate it for over an hour


This glitch happens when the angel's body is instantly destroyed It happens when an angel is quickly crushed, frozen and shattered instantaneously or when the angel is turned to stone (In the newer version of corruption cards). It's something I'm trying to fix. I don't think it will be too hard to code in a failsafe to remove the actor, it will just take some time to figure out (Let's just say, my programming skills are almost non-existent.)

There's a leftover Teleport effect, IDK if that's intentional or not and When using the Kill command, The Player scream is a Anime girl scream

The teleporter effect will be sped up and the frames will be altered. Doomguy's girlish scream is a result of replacing the gibing sound effect with the high pitched scream. It's also why when enemies resurrect, they make that scream.

They are some other minor bugs in v.0.7. The goal is to fix all of these little issues with the next update. I want to try to get v0.71 out within two weeks and v0.8 with the joy elemental (pain elemental replacement) sometime in May.

Thanks for pointing this stuff out to me. It's nice to know people are playing and enjoying the mod.
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Re: [WIP] Angelic Waifus (V0.7)

Postby goldenmob72 » Fri Mar 19, 2021 10:34 am

NP Bud, it's the least I can do for this cool Monster pack
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Re: [WIP] Angelic Waifus (V0.7)

Postby Neophyte_Ronin » Tue Apr 06, 2021 1:01 am

Once you get an RC1.0 set up, look up Hege Cactus and ask about La Tailor Girl.
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Re: [WIP] Angelic Waifus (V0.7)

Postby RomDump » Tue Apr 06, 2021 3:38 am

Neophyte_Ronin wrote:Once you get an RC1.0 set up, look up Hege Cactus and ask about La Tailor Girl.


What's RC 1.0? I don't think I know what that is.
I've talked with Hege about La Tailor Girl and streamed it before. It's one of my favorite weapon mods. Goes well with angel slaying.
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Re: [WIP] Angelic Waifus (V0.7)

Postby openroadracer » Tue Apr 06, 2021 8:14 am

RomDump wrote:What's RC 1.0? I don't think I know what that is.
I presume Ronin means "Release Candidate".
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Re: [WIP] Angelic Waifus (V0.7)

Postby RomDump » Tue Apr 06, 2021 6:01 pm

Version 0.71 is out! Download it here: Change log v0.71

https://www.mediafire.com/file/mrrnnjjsur8ewch/AngelicWaifus_Ver.0.71.wad/file

Major features

-Fixed a bug that caused Halos to not disappear correctly when enemies were crushed, frozen or turned to stone in corruption cards
Big thanks to Yholl for rewriting the code.
-New enemy: Turbo doll
-A unique doll that can be summoned by the Dollmaykr. She's similar to the knife doll, but moves faster and has slightly increased HP.
-Difficulty settings
-Tsundere Waifu: A custom difficulty that removes all infighting. Recommend a weapon mod for this difficulty.
-Custom quit game notifications that give gameplay advice, lore and other angelic trivia.
-New bullet death animations for the Kiss arrows and Iris butterflies
-Fast Aspect of Iris butterflies are now green.
-Teleport animation speed increased.
-New voices for Virture Virgin, Dollmaykr and Aspect of Iris.
-Over 40 new sound effects

Gameplay tweeks.
-Cherubs have a custom slap melee attack that does almost no damage.
-Decreased damage of Cherub's waterball.
-Reduced Cardinal movement speed slightly
-Increased Aspect of Iris rainbow blade attack
-Dollmaykr movement more sporatic
-Dollmaykr will occasionally summon a shotgun duo
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