CherubCorps wrote:Would have never guessed it'd be so effective. May have to edit the amount of damage it does.
I'm surprised if it's supposed to be heavily nerfed against any +BOSS monsters, unless you didn't set it as such. Alternatively D'sparil actively attempts to teleport out of it, much like how the Maulotaur starts charging against the tomed Phoenix Rod.
EDIT: The actual code for the damage reduction since the wiki says little. The special case for D'sparil is further up as well.
EDIT2: I was actually wanting to try this with Guncaster since you say Vindicated works, but I couldn't get the monsters to show up, loaded before or after. I can do it in vanilla Guncaster with the adapter (probably without too but that's an iffy idea for most monster mods, DRLM exempt).
EDIT3: Never mind I figured that out, you have to change the spawner settings, but openmenu CasterMenu to access due to, reasons. New question, how do you actually see the "fun" tags for the different enemies? I assume it's for target-spy and such. That entire list was worth a giggle or two.
EDIT4: I am preferring vanilla Guncaster with the adapter mod by Vindicated's author. Cardinals can be damned lethal if they pin you, or in an E1M4 secret where you get teleported into their presence and you're playing on Dragon difficulty. I've also noticed they give the generic obituary but that seems to be a bug with that mod combination. Anyway I'm having a lot of fun with this.