Angelic Waifus is an enemy replacement mod that replaces the demons of hell with the adorable angels of heaven... that you get to kill! Basically, moe girls meets Itchy and Scratchy/happy tree friends
Gameplay
Besides being cuter, the angels function similar to their demonic counterparts, but vary with strengths and weaknesses. In General, angels tend to be more aggressive and dangerous in mobs, but less spongy and easier in one-on-one fights. Each angel has their own quirks and you will have to rethink which enemies take priority over others. Some sections will be far easier while other areas become extremely challenging. Don't underestimate these girls, they may be adorable as buttons but there's a reason that heaven has never been conquered.
Note: Infinite height MUST be disabled!! They are alot of flying enemies!
I also recommend turning on freelook and disabling autoaim.
Only tested in GZdoom
Why am I making this?
Two reasons. First, I've always wanted to create a game revolving around fighting angels and the forces of heaven. The only time you ever get to fight angels in a video game is if they're fallen, corrupt or evil to begin with and even then, you always end up fighting demons. Creating a roster of uncorrupted angelic warriors that happen to be cute anime girls seems like a fun project. Second, they are anime mods to doom, but none of them have gore (Or if they do, it's ero guro. Yuck!). Doom is about shooting things and when you shoot something in the face, it's gonna bleed. That being said, the gore is on par with the original doom and more evil dead violence than saw violence.
This has been in work for awhile, but I feel I finally have enough content to start getting some input/feedback. It's a WIP so expect alot to change and updates to be frequent. Especially as I finish up with the rest of the vanilla enemies.
Current version 1/13/2021 (Only tested in GZdoom)
https://www.mediafire.com/file/m41zmugv ... 1.wad/file
Old versions
Spoiler:
Current features
-Angelic replacements of many enemy types. Converted enemies include the Zombieman, shotgunner, Chaingunner, Imp, Lost soul, Pinky/Spectre, Cacodemon, Revenant, Hell Knight, Arachnotron, Mancubus and Baron of Hell.
-Playable with most weapon and map packs (Provided they don't interfere with enemy data).
Future plans (Version 1.0)
-Replacements of the four remaining vanilla enemies (Arch-Vile, Pain elemental, Spider Mastermind, Cyberdemon)
-Polishing/balancing existing enemies and fixing code. Adding additional frames to incomplete sprites.
-Some angelic textures, props and custom art for cut scenes
Future roadmap
-Higher tiered versions of enemies (Lion-faced cherubs, etc)
-Unusual enemy replacements (Custom spectre enemy, SS Guard, Commander Keen, Icon of Sin
-Lore and enemy descriptions
Video
Please enjoy!