NeoCore : Dark Depths (v6.3 Hotfix UPDATE)

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Re: NeoCore : Dark Depths (v6.3 Hotfix UPDATE)

Postby Sharazar256 » Thu Dec 30, 2021 11:29 am

I actually recommended using this with A:Z on it's ModDB page. Between NeoCore+Auger:Zenith and Ashes 2063/Afterglow I have been playing Doom for weeks and haven't seen a vanilla weapon, enemy, or level. LoL And I'm a terrible person to make comments about the scrap cannon or bright cannon. They seemed sort of specialized to me when I first got them and I haven't taken a save and just ran a few test runs to get a good feel for their operation yet. I just got caught up in the gameplay loop of the more traditional stuff like the Omni-Writer, Constructor, and Rooster. But now that I'm thinking of it I should just go do it. :)
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Re: NeoCore : Dark Depths (v6.3 Hotfix UPDATE)

Postby lu88lu » Mon Jan 31, 2022 7:53 pm

is there an monsters only version?
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Re: NeoCore : Dark Depths (v6.3 Hotfix UPDATE)

Postby ReformedJoe » Sat Feb 05, 2022 1:34 pm

So for the past month or so I've been working on a map set specifically designed for use with NeoCore.

It'll work with other mods, to be clear. But making things mesh with NeoCore is the primary goal. I plan to occasionally drop updates here but will likely spin it off into it's own thread once it's more complete.
Release date: :shrug:
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Re: NeoCore : Dark Depths (v6.3 Hotfix UPDATE)

Postby Enjay » Sat Feb 05, 2022 1:54 pm

That looks like a lot of fun.
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Re: NeoCore : Dark Depths (v6.3 Hotfix UPDATE)

Postby Sangelothi » Sun Feb 06, 2022 2:57 am

Looks awesome! I'm loving the System Shock music :D
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Re: NeoCore : Dark Depths (v6.3 Hotfix UPDATE)

Postby Captain J » Mon Feb 07, 2022 1:45 pm

Love the detail, darkness and the breakable windows. Looking forward to it!
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Re: NeoCore : Dark Depths (v6.3 Hotfix UPDATE)

Postby ReformedJoe » Sat Feb 12, 2022 1:24 pm

Enjay wrote:That looks like a lot of fun.

Sangelothi wrote:Looks awesome! I'm loving the System Shock music :D

Captain J wrote:Love the detail, darkness and the breakable windows. Looking forward to it!


Thanks for the kind words.

Anyway, to avoid shitting up this thread with my project any further I've spun up my own thread in levels.
https://forum.zdoom.org/viewtopic.php?f=42&t=74665
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