Your suggestions have been carefully considered and summarily discarded.
(EDIT: I almost reconsidered nerfing their damage
output because of the nerfs to the shotgun guy, but then I remembered why it was like that to begin with. Anyway, MDT chaingun guy is way easier to dodge and their increased damage reflects that.)
Latest update changes the archvile attack to a dodgeable projectile.[EDIT: Fixed the friendliness of the summoned imps.]
EDIT: I've been finding myself hyperfixating on this all week in the most fruitless and repetitive way, so maybe if I post about the problem I can stop thinking about it:
This can break the archvile on maps that give barely enough clearance for the archvile to have LOS to attack, but not enough to allow any projectiles to pass through.
On further reflection I think we can just say fuck those maps.Wait, forgot about all those scenarios where the archvile is on a platform on a different height from the player and there might be railings or windows in between, where it's perfectly possible for the player to shoot the archvile but the monster AI is too stupid to make sure their own projectiles are clear.
This is still a live problem.