Oblige Realm 667 Mod - play with all monsters and weapons

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Re: Oblige Realm 667 Mod - play with all monsters and weapon

Postby Starman the Blaziken » Fri Sep 11, 2020 10:05 pm

Probably should note that in the post too just so people who wanna try it know to load it with those two, with maybe the addons if they want to.
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Re: Oblige Realm 667 Mod - play with all monsters and weapon

Postby coolkid2000 » Sat Sep 12, 2020 6:18 am

TheGrandGumby wrote:Yeah you need to run the wad with at least the Realm667.pk3 and the Realm667_weapons.pk3 and probably the TargetSpy and BigBackpack.wad as well (recommended).


I tried to run the wad again with both of the Realm667 pk3s but I'm still getting errors. also when I got curious and tried to open the pk3s in slade and winrar it said The archive was damaged or invalid. also, I doubt that a mod adding a crapton new monsters would only be 1 KB. I don't know if it's just a freak thing with me.
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Re: Oblige Realm 667 Mod - play with all monsters and weapon

Postby TheGrandGumby » Sat Sep 12, 2020 8:41 am

Yeah try redownloading that. It should be 115MB.
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Re: Oblige Realm 667 Mod - play with all monsters and weapon

Postby TheGrandGumby » Sun Sep 13, 2020 8:07 pm

I think the 1kb files are because of the git lfs. How are you downloading it? When I download the files directly I get full size files.
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Re: Oblige Realm 667 Mod - play with all monsters and weapon

Postby TheGrandGumby » Mon Sep 14, 2020 8:24 am

I posted a Dropbox link instead, since Git LFS is screwing up the source code downloads.
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Re: Oblige Realm 667 Mod - play with all monsters and weapon

Postby TheGrandGumby » Wed Sep 16, 2020 8:06 pm

Latest version posted with 471 monster wads. Around 600 monster and ally types.

I recommend downloading from the Dropbox link.
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Re: Oblige Realm 667 Mod - play with all monsters and weapon

Postby SomewhatAGamer » Thu Sep 17, 2020 5:14 pm

Can you load this without loading Oblige maps?
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Re: Oblige Realm 667 Mod - play with all monsters and weapon

Postby TheGrandGumby » Sat Sep 19, 2020 7:41 am

Short answer: no. This in not a monster randomizer.
Long answer: yes. You will need to build the levels that reference these actor classes or by their doomednums. You can find the list of doomednums in the modules folder, by opening the Lua files. It will say id = <id> and that is the doomednum. Probably not what you are looking for.
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Re: Oblige Realm 667 Mod - play with all monsters and weapon

Postby anthrax » Sun Sep 20, 2020 3:28 pm

when i try to run oblige.exe , an error message consistently appears:

What should I do please?
You do not have the required permissions to view the files attached to this post.
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Re: Oblige Realm 667 Mod - play with all monsters and weapon

Postby TheGrandGumby » Sun Sep 20, 2020 5:32 pm

Do you have the scripts subfolder in your oblige directory? It sounds like you just downloaded the oblige.exe and ran it.
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Re: Oblige Realm 667 Mod - play with all monsters and weapon

Postby anthrax » Mon Sep 21, 2020 2:48 am

Yes, the script folder is in the same directory., but still the error persists...
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Re: Oblige Realm 667 Mod - play with all monsters and weapon

Postby TheGrandGumby » Mon Sep 21, 2020 8:13 am

Ok, try downloading a fresh copy from the latest

https://www.dropbox.com/s/bcdjtb478qqj2 ... 2.zip?dl=0

Extract it and run the Oblige.exe
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Re: Oblige Realm 667 Mod - play with all monsters and weapon

Postby anthrax » Sun Sep 27, 2020 3:48 pm

Thank you for your help, but the problem persists
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Re: Oblige Realm 667 Mod - play with all monsters and weapon

Postby batos2 » Wed Sep 30, 2020 7:27 pm

With the ZDL I try to load the OBLIGE map with the Realm667 monsters, including Final Doomer mod
(I do not include the weapons wad of Realm667, not even the map that generates)

But I can't select a class :(
Can this problem be solved?
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Re: Oblige Realm 667 Mod - play with all monsters and weapon

Postby TheGrandGumby » Wed Sep 30, 2020 9:54 pm

anthrax: Are you actually extracting it from the zip file or are you trying to run oblige.exe within the zip file? I'm racking my brain here trying to figure out why it would be doing that

batos2: I'm not really sure, but also GunCaster is not compatible, so I'll look into it. No promises...
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