Space Cats Saga Chapter 1 -Complete- Version 1.1

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Re: Space Cats Saga Chapter 1 -Complete- Version 1.1

Postby DerTimmy » Tue Sep 21, 2021 4:25 pm

Spaceman333 wrote:Oh! :o

An upgrade version of this mod exists with TRIPLE the content?

Heck yeah! Gonna go grab that now! 8-)

(note to self: check the TC section more often, I browse gameplay mods too exclusively)



its the second part of the story and a better representation of what space cats saga should be.
DerTimmy
 
Joined: 11 Aug 2020

Re: Space Cats Saga Chapter 1 -Complete- Version 1.1

Postby EZSPECIAL » Wed Oct 13, 2021 7:14 pm

Sorry if this has been asked before, what are the intended settings for free look, auto-aim, crouch, jump and compat modes?

EDIT: Are the secrets on MAP39 correct? There's 6 and I only found 3 so I went to Doom Builder and it tells me that 3 hanging corpses are marked as secret, am I missing something?
EZSPECIAL
 
Joined: 13 Oct 2021
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: Space Cats Saga Chapter 1 -Complete- Version 1.1

Postby DerTimmy » Sat Oct 16, 2021 8:38 am

EZSPECIAL wrote:Sorry if this has been asked before, what are the intended settings for free look, auto-aim, crouch, jump and compat modes?

EDIT: Are the secrets on MAP39 correct? There's 6 and I only found 3 so I went to Doom Builder and it tells me that 3 hanging corpses are marked as secret, am I missing something?


best settings are free look on, crosshair (optional), auto aim off, crouch and jump doenst matter as long as you dont break maps with it.

i dont know about the secrets. need to take a look
DerTimmy
 
Joined: 11 Aug 2020

Re: Space Cats Saga Chapter 1 -Complete- Version 1.1

Postby Spaceman333 » Sat Oct 16, 2021 2:07 pm

Just finished playing the Chapter One campaign! 8-)

Image
(Don't mind the green-tint, I was just using the colorfulmaps_mapRecolorizer_v3.pk3 left over from a previous playthrough)

The final (secret) level featured 2300 enemies, giving the arsenal of this mod really a good run for its worth - I enjoyed the slaughter thoroughly. The infinite ammo full auto pistol and melee claws came in handy.

I enjoyed the whole campaign from level one to the last one, featuring quite diverse environments, lots of encounters, tons of action and a good amount of challenge from start to finish. It starts of calm, then ramps up, throwing in custom bosses occasionally at the end of levels. Pickups were relatively sparse, so I had to conserve ammo and make my shots count or fall back on the slot 1-2 weapons.

Speaking of which, this mod probably has my favorite starter weapons ever. The laser pistol packs a mean punch, has infinitely charging ammo and can be set to full auto mode that turns it into a savage submachine gun at the cost of some windup time before it reaches its full rate of fire. Super satisfying to use!

Melee claws were also awesome, chopping and slicing demons quite effectively.

The rest of the arsenal is also pretty awesome, the laser machinegun, the super plasma shotgun, the rocket cannon, fire cannon and the two BFG weapons. I love the sound effects, visual look and their functionality. Very satisfying to kick ass with.

Spoiler: nitpicks


Anyway, overall the mod is fantastic, I'm definitely going to play chapter 2! :thumb:
User avatar
Spaceman333
 
Joined: 13 Oct 2016

Re: Space Cats Saga Chapter 1 -Complete- Version 1.1

Postby DerTimmy » Sun Oct 17, 2021 6:20 am

im glad that you liked it :) there are a few things i might work on in the future but i would rather make chapter 3 :3
its my first doom 2 mod so its rough around some edges.

Please check out chapter 2 and leave some feedback :)
DerTimmy
 
Joined: 11 Aug 2020

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