Turnock wrote:Alright. Overall, everything feels nice. not much has changed since my previous comments. The weapons all feel right and useful, all filling a proper niche, except for the M0 Garand, i love the ping from the reload, but I fin that its not very much different from the N7 Battle Rifle. Feels stronger but holds less ammo, the aesthetic isn't much different from each other either, a few cosmetic changes and a color change. I like the weapon but I find it doesn't really fill a purpose that the other rifle already served. The only weapon category I think this mod is missing is a heavy machine gun/ chaingun/ minigun replacement. The N7 and M0 both fill the same role, but neither is capable of being a large crowd mop up that a proper MG can take care of. Both weapons fill in the role I would place for the regular doom shotgun, the main work horse weapon that is reliable in most situations. It falls short when you need large crowds cleared, or when you need to take down boss enemies (which is fine, one weapon shouldn't fit all situations).
Anyhow, I love the new asthetic, very clean, and looks pleasing on the eyes. Only two problems I noticed while testing it out. The shield number is covered when you get overshield (not sure if thats intentional or not) and when you pickup alot of items one after another, the screen continually flashing in my eyes becomes a little irritating (only happened once, but normally, lights dont bother me)
Would it be possible to add a sound when jumping and hovering? Just a small nitpick on my end, I find the small details to be quite pleasing.
I think you are doing a great job so far. So keep up the good work.
P.S. didnt you mention something about adding a fist slot in for Fist purist or something? I think I remember that being mentioned in an earlier post a few month ago.
Rodman909 wrote:My N7 rifle appears to have infinite ammo all of a sudden. I never need to reload, and alt-fire only consumes the special ammo. Is this supposed to happen?
WolVexus wrote:so uh, i'm getting spammed with "ACS : UltraBoots : Unknown Actor Class" the second i spawn in a map
TheRailgunner wrote:WolVexus wrote:so uh, i'm getting spammed with "ACS : UltraBoots : Unknown Actor Class" the second i spawn in a map
Can you give me any other information, like what version of GZDoom you're running, and/or possibly a screenshot?
WolVexus wrote:TheRailgunner wrote:WolVexus wrote:so uh, i'm getting spammed with "ACS : UltraBoots : Unknown Actor Class" the second i spawn in a map
Can you give me any other information, like what version of GZDoom you're running, and/or possibly a screenshot?
Using Gz4.5.0 and maps of chaos overkill with ZDL
https://imgur.com/a/kvvUBwA
Twitchy2019 wrote:Ok, so I redownloaded this and gave it a whirl. Pretty good. Although one thing seems backwards IMO. Why slow the running speed down so much? I really dislike it when mods slow down the player or mess with the movement in general. Project Brutality is also guilty of this. Please add an option for normal movement, because if there is one, I did not see it.
Rodman909 wrote:The HUD isn't showing up for some reason.
TheRailgunner wrote:Rodman909 wrote:The HUD isn't showing up for some reason.
Can you tell me what settings you're running with and possibly a screenshot?
Also, I gave the Legion Fists a proper Idle frame and selection animation.
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