[Release 1.6b] Lost Frontier - a Strife mod

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Re: [Release 1.4] Lost Frontier - a Strife mod

Postby ahkan42 » Sat Aug 15, 2020 12:56 am

really cool mod!
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Re: [Release 1.5] Lost Frontier - a Strife mod

Postby Jarewill » Sat Nov 28, 2020 11:45 am

It has been a while.
After getting some suggestions, I came back to work on this mod again and here's version 1.5!

Changelog for v.1.5:
- Repair kits! Can be purchased from the weapon smith in town. 150 gold for 5 uses and each use repairing 10% of any valid weapon.
- Alternate loadouts! You can now start with either a crossbow or a rifle in rough condition. Basic supplies are also included!
- Options! Took that long to include them. Encumbrance can now be customized or turned off completely. Also an option to remove alternating punches and charge attacks from the dagger.
- New punching sprites by EndHack!
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Re: [Release 1.5] Lost Frontier - a Strife mod

Postby Hornetzero » Sun Nov 29, 2020 1:51 am

This is a nice mod. Its similar to Hideous Destruction, but more simplified. I have only tried the Doom variant right now, but will try the Strife one as well sometime soon.
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Re: [Release 1.5] Lost Frontier - a Strife mod

Postby Wivicer » Tue Dec 01, 2020 2:05 am

Christ this is hard
I like it
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Re: [Release 1.5a] Lost Frontier - a Strife mod

Postby Jarewill » Thu Dec 03, 2020 10:51 am

Pushed a small update, nothing major just a small tweak to the player's shield to make it more useful against Acolytes.
Also replaced the grenade launcher sprite with the one from Strife's beta, because I think it looks better.
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Re: [Release 1.5a] Lost Frontier - a Strife mod

Postby Ac!d » Thu Dec 03, 2020 2:07 pm

I have some issues with the "shop" interface :
Sometimes, when I want to buy or sell an item, my game looks very slow when I move the cursor and when I want to accept/cancel an action.

It's terrible because I really like this mod and it's, in my opinion, a good experience after finishing the game in Vanilla.
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Re: [Release 1.5a] Lost Frontier - a Strife mod

Postby Jarewill » Thu Dec 03, 2020 2:30 pm

What exactly do you mean by the game looking very slow?
With which shops does it happen?

I never experienced any lags when using the shop menus and I don't recall getting reports about it either.
Can you describe the problem more?
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Re: [Release 1.5a] Lost Frontier - a Strife mod

Postby NantoCodd » Fri Dec 04, 2020 1:35 am

Jarewill wrote:What exactly do you mean by the game looking very slow?
With which shops does it happen?

I never experienced any lags when using the shop menus and I don't recall getting reports about it either.
Can you describe the problem more?


Okay I think I got the very same problem as Ac!d but not every time I use trading. I got it when I met the secret merchant in the prison, interact with him and went AFK for a while because I am checking my phone. When I got back, the entire game became really laggy and it's resolved once I force the trading screen to close by clicking my mouse repeatedly. Maybe you should recreate it by opening the trading screen and leave it open for 5-10 minutes and IMO it's very possible it affected weaker processors the most.
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Re: [Release 1.5a] Lost Frontier - a Strife mod

Postby Jarewill » Fri Dec 04, 2020 2:01 am

Thank you for the help!
I've been able to recreate the issue.

I don't exactly know what I can do to fix it, except finally rewriting those scripts to ZScript menus.
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Re: [Release 1.6] Lost Frontier - a Strife mod

Postby Jarewill » Fri Dec 04, 2020 7:24 pm

I think I might have been able to fix the shop menus lagging the game.
I haven't been able to replicate the issues anymore on my end, so I hope they have been fixed.

Also a few extra changes:
- Fixed armor not counting towards weight.
- Fixed Acolytes not being alerted while getting shot.
- Ledge climbing: hold space while facing a wall with dagger equipped. (Or while sprinting)
- Flamer, missiles and electric bolts have been buffed: more range on the flamer, more damage on the missiles and electric bolts now stun most robots for a period of time.
- Robots are no longer completely immune to fire damage.
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