bimshwel wrote:blaster master is an interesting, doom-compatible theme but only seems barely employed here. I don't know what nash-gore is and isn't, and perhaps consequently can't tell how much of this is original material and how much is from older wads or whatever we call them in pk3 format, but the blood flying all over the place, as impressive as it is for the doom engine, does seem incongruous with the pixelated, minimally animated nes sprites, especially since they look like robots. And then the guns look like real-ish guns with lots of frames and varied explosions. I think the monsters need to made to be look more like they belong in the environments or the environments and player arsenal need to be made to look more like they match those monsters. area 3 especially or even metroid would be good to plunder graphics from that can go over the existing doom textures. I have put metroid environment graphics on doom walls before out and they take to it pretty well.
Personally, i want to stay away from replacing textures, that way users can use their own or just go with Vanilla. I have thought about the weapons looking very different in style, but I didn't want to mimic the style of the original games gameplay entirely, I wanted to make my own spin on it. The robotic look of the enemies is based on the idea that they are not exactly made of organic materials, they exist by consuming inorganic matter, at least as far as the lore goes. I have had the idea of making a short campaign or something to go along with the mod, but that will take a while, and I don't have too much experience with mapping. Also, the SOPHIA III is almost done, so I hope to have that along with the Lost Soul replacement out in the next update.
Nashgore is a gore system that Nash made, like I said in a previous post, I do want to make my own sprites to replace the ones in Nashgore, but that will take time.