Cold as Hell: Decampaignified 1.1
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- TheNightATK300
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Re: Cold as Hell: Decampaignified 1.0B
Bug, you can move freely with the MOUNTED BAR when the magazine is empty. Intentional?
- ZikShadow
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Re: Cold as Hell: Decampaignified 1.0B
The ACS bits that checks your health and either slows or speeds you up occasionally pops up and resets your speed when using the mounted BAR. I sorta tried circumventing this by putting the 0 speed stuff all over the mounted BAR's states, you'll notice that you immediately grind back to a halt after a second or two. Nothing I can do about it short of overhauling the entire health system so it doesn't do that, but I'm unfortunately not good enough to do something that major.
- Eggs
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Re: Cold as Hell: Decampaignified 1.0B
Quick little bug report thing,
E3M8 is unbeatable, the boss when killed doesn't trigger the ending stuff, leaving you stuck there basically. all other boss monsters were fine so far, just that one seems to
be a bit broken.
E3M8 is unbeatable, the boss when killed doesn't trigger the ending stuff, leaving you stuck there basically. all other boss monsters were fine so far, just that one seems to
be a bit broken.
- ZikShadow
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Re: Cold as Hell: Decampaignified 1.0B
Yeah, looks like A_BossDeath only works on the initial monster that has the special attached, not its drops (which was how I did the phase thing).
Uploaded an update that adds in A_BossDeath to the initial monster. This does mean that the fight ends earlier than it should be, but atleast this should allow players to finish E3M8 or any other related maps that use such triggers. Though of course, if you meet a Pilot that doesn't have the specials attached, you're still in for a multi phase fight.
Uploaded an update that adds in A_BossDeath to the initial monster. This does mean that the fight ends earlier than it should be, but atleast this should allow players to finish E3M8 or any other related maps that use such triggers. Though of course, if you meet a Pilot that doesn't have the specials attached, you're still in for a multi phase fight.
- Captain J
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Re: Cold as Hell: Decampaignified 1.0B
Oh, and also i would like to know what the health bonus replacement is. Some kind of bandage? It's hard to know because the graphic is rather crispy. Some graphic enhancement for the mod would be nice, though.
Re: Cold as Hell: Decampaignified 1.0B
Will you replace the keycards with the corresponding keys from CaH?
- TheNightATK300
- Posts: 193
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Re: Cold as Hell: Decampaignified 1.0B
No, what I meant is that you literally move freely (without slowing you down to an absolute crawl) without any restrictions once the Mounted BAR's magazine is at 0, and you do not reload at all. I noticed the bit of drag when you attempt to move it with the firearm, but the one I mentioned is a different story.ZikShadow wrote:The ACS bits that checks your health and either slows or speeds you up occasionally pops up and resets your speed when using the mounted BAR. I sorta tried circumventing this by putting the 0 speed stuff all over the mounted BAR's states, you'll notice that you immediately grind back to a halt after a second or two. Nothing I can do about it short of overhauling the entire health system so it doesn't do that, but I'm unfortunately not good enough to do something that major.
- ZikShadow
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Re: Cold as Hell: Decampaignified 1.0B
Pretty much the "stimpack" kit but opened up and its tools/med supplies used up.Captain J wrote:Oh, and also i would like to know what the health bonus replacement is. Some kind of bandage? It's hard to know because the graphic is rather crispy. Some graphic enhancement for the mod would be nice, though.
Interestingly, I just did up the res on the healing items. Should look less crusty.
No. CaH's keys are difficult to distinguish, hard to see since they're so small, and the cards are the only ones that are replaced anyways by the keys (unless you want colored notes to replace the skulls or something).EddieMann wrote:Will you replace the keycards with the corresponding keys from CaH?
Found out what you meant. Looks like I forgot to add another 0 speed flag to one of the states. Should be good now.TheNightATK300 wrote:No, what I meant is that you literally move freely (without slowing you down to an absolute crawl) without any restrictions once the Mounted BAR's magazine is at 0, and you do not reload at all. I noticed the bit of drag when you attempt to move it with the firearm, but the one I mentioned is a different story.
- Captain J
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Re: Cold as Hell: Decampaignified 1.0C
Huh... So that's a stim? Interesting. But not so sure because some people might be confused over such sprites because the pickup messages are all gone and whatnot! But it's your call.
Re: Cold as Hell: Decampaignified 1.0C
Once a level has you die to end it only for the next one to begin, the HUD is practically gone - no ammo/key count, nor health/bandage meter. That right there's a bug. (Oh, sidenote -- replace skulls with the colored notes too.)
- ZikShadow
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Re: Cold as Hell: Decampaignified 1.0C
Ah, death exits. I knew I missed something. Added no_hud=0 to the map enter ACS script, should get the HUD back up after the death exit finishes.EddieMann wrote:Once a level has you die to end it only for the next one to begin, the HUD is practically gone - no ammo/key count, nor health/bandage meter.
Wait, do you mean like the pickup messages aren't specific or do you mean the messages are all gone? I kept the "First Aid" text intact for the used kit 'cause that's how CaH did it for both the small medpack and the large one.Captain J wrote:the pickup messages are all gone and whatnot
- Captain J
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Re: Cold as Hell: Decampaignified 1.0C
Huh... Wait, nevermind. I didn't know that you updated the mod. Now i can see both pickup items and the message clearly. Sorry!
But it's kinda weird that the message are not shown in the console.
But it's kinda weird that the message are not shown in the console.
- ZikShadow
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Re: Cold as Hell: Decampaignified 1.1
Was getting a pinch annoyed at Strange Aeons' long range combat bits with sniper-type enemies. Decided to add an equalizer to the mix. The M1903A1 Springfield Sniper Rifle! At last something to finally fill the Slot 0 gap (not counting the mounted BAR if you cheated). Rarely spawns in chainsaw slots with its ammo in cells (even then, the ammo only comes in 3).
- Captain J
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Re: Cold as Hell: Decampaignified 1.1
Finally some new weapon! The amount of pickup ammo item is quite small imo, but that works too.
Re: Cold as Hell: Decampaignified 1.1
Hey, have you ever thought about making a "decampaignified" version of Cold As Hell's maps?