PLEASE WATCH THE TRAILER BEFORE SCROLLING DOWN
Trailer:
INTRO
Yes, that is correct! Super Randomizer Bros: The Ultimate Monster Replacer Mod is an enemy randomizer mod that emulates the feel and tone of the Super Smash Bros. series! Inspired by my own mod Doomguy For Smash Bros., as well as a request to use Roy in a future mod, I have decided to create a mod that has Doomguy versus a vast majority of the roster from Smash Bros., in addition to newcomers that step into the ring! Although not all of the fighters are here at this moment, there will be updates to the mod that further expand upon the initial six fighters of the first version. Also, expect the difficulty to become somewhat complicated and unbalanced, depending on another mod of your choosing.
BE WARNED that the difficulty curve may be EXTREMELY inconsistent, as the jumping mechanics might either make the experience enjoyable or breakable. Thus, expect this version to be DIFFICULT. I included four difficulty types of the fighters(e.g. Royhard, Ryueasy, etc.) to make the difficulty more consistent.
Download Links:
Super Randomizer Bros. V 2.0.0: DOWNLOAD NOW!
More updates to V 2.0.0 COMING SOON!!!
Jukeboxes:
Main Jukebox Version 1: DOWNLOAD NOW!
DLC Jukebox Version 1: DOWNLOAD NOW!
V 2 Jukeboxes COMING SOON!!!
Old Links:
APRIL FOOLS: Super Randomizer Bros. "The After Fighters": DOWNLOAD NOW!
FIGHTERS
One of the main aspects of this mod are the fighters themselves. Each have a few normal attacks as well as attacks that they are able to perform in the air, as well as their own distinct special attacks that are reminiscent of their Smash Bros. counterparts. They even have a jump mechanic where they are able to jump randomly. Granted, I do not know how to make their jump behaviors smarter outside of random chances, but it would not be a Smash-inspired mod without hopping. Not all fighters may not be included, such as Byleth and Mii Fighters, depending if sprites online are or aren't available. Additionally, not every mechanic such as grabbing from Smash Bros. will make it into the mod properly, as they would require much more messy and unorganized coding. I also might not make Isabelle as a fighter, since she exists as a companion in another mod. As for the DLC, however, they will be a mystery to Doomers and players alike, and I already chose the characters that will be released alongside the regular fighters and main versions from Smash!
If you are also wondering about the price of DLC fighters, it is... free! I feel that it's unnecessary to stamp a price tag on the mod so that you actually have to pay for additional content.
(Imagine Doom Loot Box Mod, but you need to actually use Paypal/Credit/Cash in order to unlock the contents within the mod. )
Fighter's Pass 1:
At this point, the fighters included are:
Main:
Spoiler:
DLC:
Spoiler:
CURRENT FEATURES
- Pre-level timer in the form of "READY...GO!" that can be turned on or off.
- Monsters, or Fighters, that are able to use special moves against you, as well as jump(randomly)!
- Newcomers are introduced in every main version!
- You can juggle enemies as they are in their Air Pain animation!
- There is an options menu for disabling the jumping animations, the "Go" Animation, the enemies' taunts when they see you, launch animations, and the hitstun animations before their launch animations!
- Food!
FEATURES TO BE ADDED
- Items such as party balls, Barrels, and Assist Trophies that can be activated either by moving through or shooting them!
- More balance changes!
Additional Screenshots:
Spoiler: